Seastan's Single Core Set Solo

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Derived from
Seastan's Single Core Set Solo 4 3 2 1.0
Inspiration for
Forth Eorlingas! Solo 0 0 0 1.0
Seastan's Single Core Reloaded (2x Core) 4 3 0 1.0
Tricolor 2.1 0 0 0 1.0
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Seastan 20852

This is the deck I use to play through the Core Set and the Mirkwood cycle. With some experience piloting the deck, you will be able to beat quests like Journey Along the Anduin 99 times out of 100.

Here are some basic points on gameplay strategy:

  1. Cards: Try to quest with Théodred and Éowyn and use Beravor to draw every turn. Drawing cards extra cards each round is one of the biggest keys to success at this game. I will often sacrifice allies rather than defend with Beravor just so I can draw.

  2. Resources: Steward of Gondor goes on Eowyn. This allows her to quickly afford expensive cards like Northern Tracker and The Galadhrim's Greeting. Théodred's resource should go on the hero that is going to need it next round. Once Beravor gets Unexpected Courage, she can both quest and draw each turn, and becomes eligible for Théodred's resource.

  3. Although you don't have a tactics hero, you can play Beorn by discarding him to Éowyn and bringing him into play with Stand and Fight.

  4. You can play Sneak Attack and Gandalf to play him for cheap, and if you do it during the combat phase, you can pair it with Ever Vigilant to use Gandalf for both defending and attacking. Or you can trigger Beorn's effect and use Ever Vigilant to make use of his 8 attack twice before he leaves play.

  5. Wait until the end of the combat phase before using exhaust abilities like Beravor or Henamarth Riversong. This is because you may get hit by a Necromancer's Reach during questing, or an enemy you didn't expect may show up that you need to defend. It is handy to have those characters ready.

  6. One neat trick: If you turn up The Brown Lands while questing, you can discard a Snowbourn Scout to Éowyn, then bring him into play with Stand and Fight and place a progress on the location to clear it from play before resolving the quest.

Journey Along the Anduin

JAtA is a great quest, and if you can master it you will be well on your way to overall success at this game. Here is some specific advice about using this deck for the quest:

Try to mulligan for The Galadhrim's Greeting. The extra turns you buy yourself before needing to engage the Hill Troll are worth more than a hand containing Steward of Gondor. If you find that you can't handle the Hill Troll once you engage him, one trick I like to do is save up resources and play Son of Arnor to engage the troll during the resource phase, then slap down a Forest Snare on it right away, so you never have to deal with its attacks.

For getting through Stage 2, you should aim to get through it in only 1 turn to avoid too many encounter cards from piling up in the staging area, so try not to advance past stage 1 until you're ready to do this. A helpful combo for getting a huge burst of willpower in stage 2 is to use Ever Vigilant with Faramir and use his ability twice in one questing phase.

Good luck!

33 comments

Apr 28, 2016 GoblinKing 56

Great advice and tricks. FFG needs to include this in every core box!

May 02, 2016 Aorakis 422

Really nice advices there !

Coresets are still a "rape" based on "ffg commercial purpose" so these little strategy tips are very welcome for new players !

Well done.

May 02, 2016 Kirha 9

Thanks a million. I'm very much looking forward to trying this out. I'm TERRIBLE at deckbuilding, but the story told with each attempt at a quest is worth the crushing defeats. Perhaps now I can begin to win! Sometimes.

May 03, 2016 Aorakis 422

@Kirha Keep faith ! Coresets are bad, you need to try a lot before beat some of those Anduin and Dol Guldur quests !

We just made a Campain with 13nrv, where we start at the coreset, and do quests in released order. And only with cards avaible at that moment.

Our decks evolve as we advance on quest. it is a pretty funny way of playing !

it's like opening "new box" after wining the quest ! ^^

I recommand this "mod of playing" to everyone ! ;)

keep it up ! For Middle Earth !

May 20, 2016 naner 42

@Aorakis I'm doing that too !! But it's hard to find decks here which follows that order. Please share some of your decks so you can help me and others.

May 21, 2016 Aorakis 422

@naner

We start with : Eowyn - Aragorn - Theodred and Legolas - Beravor - Thalin

Works quite good. Be aware that we allowed 2 core set for 2 players.

then we swtich later on for : Legolas - Theodred - Aragorn AND Eleanor - Beravor - Eowyn

I have to add those second decks ^^

we made (with a bit of luck on encounters for return to mirkwood) a all shot !

So we succeed all the quest from coreset and cycle 1 !

We have to continue our adventure on Cycle 2 !

Dec 30, 2016 Laton 1

Great deck. Just got the core set and have struggled to build a decent solo deck. This seems like a great place to understand some of the strategy needed for a good deck!

Jan 02, 2017 CyryC 1

@Seastan If you could use 2 core sets to build the deck, which cards you add/replace/change? Thanks in advance!

Jan 02, 2017 Seastan 20852

@CyryC 2x Henamarth, 3x Steward, 3x Test of Will, 3x Sneak Attack, and 2x Unexpected Courage are the main ones to add, in order of importance. I'd also go with 3x Forest Snare if playing Journey Along the Anduin.

Cards to drop: Silverlode Archer, Grim Resolve, Lorien's Wealth, Dwarven Tomb

Jan 02, 2017 CyryC 1

@Seastan Made the changes and just beat Along the Anduin with 190 Points. Really good deck!

Jan 03, 2017 Seastan 20852

@CyryCNice!

Jan 03, 2017 CyryC 1

@SeastanFirst try in the custom scenario Old Forest was a win with 132 points. You thinks its possible to beat Escape from Dol Guldur solo? Not even in the "easy mode"? Thanks in advance.

Jan 03, 2017 Seastan 20852

@CyryCPossible with extreme luck, after numerous frustrating attempts. Tri-sphere decks are not suited for it, because of the captive hero.

I'd recommend 2-handing that quest, but if you insist on solo then Aragorn/Theodred/Eowyn is a possible option, because with 2 core sets you can put in 2x Celebrian's stone to give Aragorn a spirit icon if Eowyn gets taken.

Jan 07, 2017 CyryC 1

@SeastanJust beat everything till Carrock, except Dol Guldur which i 2 handed. Two games and two easy wins over Hunt for Gollum, two games and a messy first win over Carrock. The second win was way more controlled because i knew the mechanics already. Gonna go for Rhosgobel now.

Apr 10, 2017 Seastan 20852

@CyryCHow goes the progress? Are you through the Mirkwood cycle?

Apr 17, 2017 JTHolderman 4

Just found this deck. Slayed the core, apart from Dul Guldur, and the Hobbit Saga Expansion part one, all three adventures. Thanks!

Apr 17, 2017 Seastan 20852

@JTHoldermanAwesome! Hope it didn't make the game too easy for you...

Apr 23, 2017 CyryC 1

@SeastanSorry for the late answer. I ended the Mirkwoord cycle like 2 months ago already. The deck just destroyed that cycle. Thanks again for this amazing deck. Do you recommend any other deck for the second cycle? Thanks in advance!

Aug 03, 2017 Aurion 317

Wow. I never thought about using Faramir's ability twice in one phase! That makes Ever Vigilant an awesome card!

Aug 16, 2017 dazza33 1

Really like your decklists. Just putting this together to start using. If I quest with the theodred and eowyn and card draw with beravor. How do I defend attack etc. Is it mostly allies like Gandolf and breon. Also how much change is required when playing past return to mirkwood. Thanks

Nov 24, 2017 Seastan 20852

@dazza33You can defend with allies, sometimes sacrificing them. You want to manage your threat well enough so you don't have to deal with enemies you can't kill in a turn or two. Beravor can also defend if you're in a tight spot, although he becomes a much better defender once he has Unexpected Courage and Protector of Lórien.

The next cycle can also be beaten by this deck. I'd say it remains one of the best decks up until the point when you have both Khazad Dum and The Hobbit: Over Hill and Under Hill. At that point you can build a killer Dwarf deck with Dain Ironfoot. I think there are several examples of such decks on ringsdb.

Dec 04, 2017 Cindres 1

I've been trying this deck out and been having a terrible time in getting rid of enemies from the board. The first time round I got very unlucky in JatA in that I drew all the hardest enemies, but subsequent 3 tries weren't too bad encounter wise, it just felt there was nothing I could do. Am I just not drawing the allies, did I have terrible luck every time? (I know it's hard to gauge without seeing exactly what was drawn/played)

Dec 04, 2017 Seastan 20852

@Cindres Luck could have something to do with it. Are you keeping your threat down below 30 as suggested? At that level the toughest enemy that will engage you only takes 4 to kill. Sometimes in that situation I'll risk an undefended attack so that Beravor and an ally can join together and kill it off.

Dec 04, 2017 Cindres 1

@Seastan Yeah I've been doing that wherever possible, only the first time did I really draw the cards I needed to do that I guess. I just found the staging area kept building and I was having a hard time questing through but that was just on the first go. I think I'd need to record properly and review what went wrong because looking back I just can't figure it out. I went back a step last and attempted Passaged Through Mirkwood and ended up within 2 rounds with 3 enemies attacking me and no way of dealing with it.

Mar 03, 2018 pd187540 10

@Seastanso for the Escape From Dol Guldur scenario, which hero should be prisoner?

Mar 03, 2018 Seastan 20852

@pd187540In my opinion Escape from Dol Guldur was not meant to be played solo. If you can't find a partner I recommend building 2 decks and playing it two-handed.

Mar 03, 2018 pd187540 10

@Seastanreally? That's very depressing news and FFG should be shamed for that, seriously. I give the core set 1 star out of 5 just for that. Simply awful.

Mar 09, 2018 pd187540 10

I think is the best deck using Beravor, Eowyn, and Theodred: ringsdb.com

Apr 06, 2018 Seastan 20852

@pd187540The decklists are similar, but that one has less than the required 50 cards so I would of expect it to perform better. My decklist is for those who may want to play with an official deck. And while it's true that the mono-sphere starter decks are only 30 cards, building a small tri-sphere deck and then taking advantage of its smallness with Will of the West seems disingenuous, and teachers players to use a strategy that is not very applicable to other decks.

Apr 10, 2018 JoostHoppenbrouwer 9

Winning JAtA 99 out of 100 times is a joke. I played 3 games with this deck and got 0 wins. Must say, if I play another 10 with full understanding of the player deck and encounter deck I might win around 5 if lucky enough.

Apr 10, 2018 Seastan 20852

@JoostHoppenbrouwerYes, 99 out of 100 is an exaggeration, but it's true that I almost never lose against JatA with this deck.

Jan 21, 2019 stryder011098 1

Seastan - Been following you for sometime. Thanks for your contribution to the game. Just tried this deck (was on Passage to Mirkwood because I was short on time and needed something fast). Got 2nd lowest score I've ever gotten. Nice!

Jan 21, 2019 Seastan 20852

@stryder011098 Awesome, glad to hear it! And you're very welcome!