Potentially a very strong card, since there are any number of seriously tough non-unique enemies. With some 40 unique warriors, and 12 unique scouts it shouldn't be too hard to find a combo that works. The main disadvantage is how conditional it is. Like many of the staging-area effecting events, unless you face the specific problem it aims to solve at the time you have it to hand, it is useless. It only works on an enemy that stays in the staging area at least one round, although there are combos in Leadership which help with that (Anborn, Fresh Tracks). I wouldn't play this, therefore, in a general deck. But it might come in against a specific scenario with particularly nasty staging-area enemies.

32

Probably over-costed for what it does. Compared to DĂșnedain Mark you're obviously getting less flexibility for more cost. The +4 one time is decent, but in general for pure combat power you're better off with an Ally (Greenwood Archer for example). The main draw of this card then is the Weapon trait, which interacts with several other cards. Still, not likely to see much play except in specialized decks.

32

A card with lots of potential. A solid low-threat hero in a sphere with relatively few, with meaningful traits. The ability is clearly powerful - providing both consistent cost reduction and allowing the play of allies with more information - you can pick your ally (and choose if to pump) to match the encounter cards revealed. Because you need consistent access to tactics allies and resources to play them, Hirgon is mostly going to see play with at least 1 other tactics hero. Therefore, expect this to work better in multiplayer, where you can be more confident in questing successfully. Although Tactics questing is being pushed, it still lags behind and the Hirgon deck is best suited for combat allies over questing allies.

32

Ride to Ruin is a very good card, but doesn't capture the epicness of the moment it's inspired from. Let's just call it one resource for three progress since you'll probably get a benefit from losing that Rohan ally. I don't now anyone that wouldn't want that, especially considering the fact that it can explore a location before quest resolution.

I really like the Riddermark's Finest. While they certainly aren't the riddermark's finest they are still very good. I've never found myself wishing I didn't have to exhaust them for their ability because usually needs the attack, but not the willpower. Now the ability is definitely worth the discard without considering the fact that you can pop it just before quest resolution and you've probably gotten use out of it's (meager) stats.