Imladris Stargazer in an incredibly powerful card and should be a consideration for every deck running Spirit. The ability to set up your next five cards is a huge boost to efficiency, not just a way to make sure your Zigil Miners, Hidden Caches, Well Equipped, and Elrond hit. I've even successfully defended with her against those wimpy Eastern Crows. This is a great ally, put it in all your spirit decks.

Trollshaw Scout, a bit like Watcher of the Bruinen, is a card I wish found it's way into my decks more often. That ranged gatling machine is quite useful, but Tactics has always suffered from card draw, especially now that the Foe Hama is now dead. Nonetheless, I think this a good ally, better in multiplayer, and is fun to build around.

Path of Need is a cool card, but hampered by the facts that it's limit one per deck, and that active locations usually only stick around for one round. If you can work around those, this card will change your game. You can fish it out of your deck with Gather Information, Heed the Dream, or Word of Command, and recur it with Tome of Atanatar. It's especially useful in quests like Dread Realm and Three Trials that give you a couple stages to find it, and then slam you with a big boss fight and a location that can't be explored until you meet a certain condition.

Not Tome of A, Second Breakfast. —

Longbeard Elder is somewhat underrated by the community. I think he's a good ally, especially in multiplayer, when you can advise other players on which characters to commit to the quest. Three resources is reasonable in leadership, and you'll get three willpower out of it with Dain. I don't usually trigger his ability in solo, because for it to be a net gain, locations need to be the top card over half the time; while one third is more likely. He's actually quite a good card.

Out of Sight is yet another case of "terrible outside of secrecy, pretty good while in range." For five resources you get an up-scaled spirit Feint. This has the potential to be okay, as long as you can get it's discount. But seriously, how often does a spirit/secrecy player end up with even two enemies engaged with him at once? I think this one will be staying out of sight for a good long time.