Lore of Imladris is not really a bad card. For the cost of two, the ability to remove all damages from character is undeniably good, however the problem is that, there is no point to have it in the deck only in one copy (which don't make big difference) and also usually it's much more efficient to use healing ally, which stays in the game all the time. All of this make this card useful only for very specific scenarios like Journey to Rhosgobel for example, or some scenarios with lot of strong enemies. Otherwise it's just sitting in your hand and waits, which is not bad, but still 3 cards in 5o card deck, where other more efficient cards can be. Artwork is very nice. Verdict: 3/5.

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Everytime I draw this one, it makes me happy. Gléowine is undeniably good card giving you 1 extra card per round for cost of two, accelerating your hand options and it even doesn't matter he is unique. He also got Rohan trait, which makes him good in rohan deck, good in multiplayer providing the card to any player and I also often use him in non-lore deck with discard mechanism and Stand and Fight. One of the best options for extra cards in play. Artwork is also very good. Verdict: 5/5.

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Miner is usually used mostly for his ability to remove condition attachments, no doubt about that. It's really helpful ability which can from time to time win game for you. But even if we will ignore that fact, I actually think he still good even without it. If you take him as usual chomp, for the price of two he still gives you 1 and got 2 hitpoints and 1, so he can survive minor attack. I don't see any reason, why he would be worse then Guard of the Citadel or Gondorian Spearman for example, which cost the same. And with his dwarf trait in combination with Dáin Ironfoot he even become better for the price. Solid ally with cool ability and nice dark artwork. Verdict: 4/5.

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Here he is, the holy grail of solo game. First of all the price. For cost of one you get nice 1 and 1 and he can be very quickly added to any non-lore deck using with Stand and Fight and any discarding mechanism as got Éowyn for example or simpy use Song of Wisdom because for cost 2 he is still worth it. His ability is really great, because if you use him at the end of the round you will actually know, what the next encounter card in quest phase will be and you can really prepare for it during planning phase. If you pair him with Denethor he is even better. You can use Denethor at the end of round to check the next encounter card and if its terrible, discard it and then use Henamarth Riversong to check what the next card will be. If you got Unexpected Courage and Ever Vigilant in hand, you can discard this way two encounter cards even before the quest phase starts. This is the closest solution to control encounter deck I knew about. Very important card for avoiding nasty treacheries and really strong enemies. A game changer. Artwork is also very nice. Verdict: 5/5.

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For the price of 2, Erebor Hammersmith has quite good stats and impressive number of hit points. His ability is always welcomed mostly in scenarios full of nasty treacheries removing your attachments. He also work well with Forest Snare if you already used it. In combination with Dáin Ironfoot he becomes great cheap ally with very good stats and longevity. The artwork is fine. Verdict : 4/5.

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