Fine stats on an ally, only if you have completed a side quest. Not so amazing as to be worth playing side quests for, but if you already have a plan to get one done early, worth looking to this card. Also a solid card for a Rohan deck, although again not amazing. 3 cost on an ally is significant, and most should pack more punch than this. That said, if it fits the deck it's a solid filler.

33

My evaluation is that Player Side Quests are generally not worth the effort. The problem is they cost you at least a whole turn of questing, with the encounter cards that entails, which is a high cost. The effect here is definitely welcome, especially in a game with more players and/or a quest with many enemies. You do want a way to grab it, since it's much stronger early and you don't want to play 3 copies since number 2&3 are dead cards. So DĂșnedain Message, Thurindir or The Road Goes Ever On are close to essential. All that effort, you'll probably get more use from Captain of Gondor or DĂșnedain Warning.

33

A nice little card, which is close to an auto-include if you have the right hero. Heroes which work with this are Aragorn, Boromir, Damrod, Hirgon, Mablung, Prince Imrahil, Prince Imrahil. Any other Gondor heroes you're unlikely to want to consistently quest with. However, if you do have the right hero, +1 Will for 1 resource is solid, and the Valour response is almost always going to be strong. When it fits, it fits real nice!

33

Potentially a very strong card, since there are any number of seriously tough non-unique enemies. With some 40 unique warriors, and 12 unique scouts it shouldn't be too hard to find a combo that works. The main disadvantage is how conditional it is. Like many of the staging-area effecting events, unless you face the specific problem it aims to solve at the time you have it to hand, it is useless. It only works on an enemy that stays in the staging area at least one round, although there are combos in Leadership which help with that (Anborn, Fresh Tracks). I wouldn't play this, therefore, in a general deck. But it might come in against a specific scenario with particularly nasty staging-area enemies.

33

Probably over-costed for what it does. Compared to DĂșnedain Mark you're obviously getting less flexibility for more cost. The +4 one time is decent, but in general for pure combat power you're better off with an Ally (Greenwood Archer for example). The main draw of this card then is the Weapon trait, which interacts with several other cards. Still, not likely to see much play except in specialized decks.

33