This card saves lives. Generally your Heroes. Dale lacks hitpoint early on and this allows your allies to take the hit instead. Can be game changing in the right circumstance combined with Redwater Sentry for a clutch sentinel save.

But this card also can be used outside of Dale. What I like most about it, is it's versatility for defence and offence.

I wish I could fit more in my deck. Great card.

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This is essentially what mirrors We Are Not Idle for Dwarves without the card draw and exhaust cost. It can be absolutely nuts mid to late game. Or just enough to help you grab an early King of Dale. Not to be underestimated.

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A free attachment with the all important item and weapon trait. Your Warrior of Dale allies will thank you for this attachment with card draw if you are playing Brand son of Bain. What Dale lacks right now is raw attack stats and it's a welcome addition. I'm never upset to see it as it generally replaces itself instantly. Good solid card.

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Does this card even need a review to say how good it is?

Any Dale player should be running 3 of this card in its current state because it is so bonkers. To the point where you can run Dale without Traffic from Dale comfortably. I will always mulligan my opening hand, no matter how good it is, if I don't see this card. For Dale this is your comparative Steward of Gondor and fits perfectly on Brand son of Bain head.

It allows you to do what Dale does best and play attachments. You should be playing this card in Dale. Seriously.

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