From FAQ 1.9:

Q: If I use the Response effect on Saruman (VoI 3) to treat an encounter card guarding an objective as out of play, does that mean I can claim that objective because it is free of encounters?

A: No. When a card is considered to be out of play, each card attached to it is also considered to be out of play. Because objectives with the Guarded keyword are attached to the enemy or location that is guarding it, if that enemy or location is considered to be out of play, the guarded objective is too.

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This card is really fantastic for an #RCO player with a limited collection. Once they own the Dream-Chaser hero pack, they have access to a 0 mana tactics event that can, with the simple insertion of a piece of paper with some writing on it, can be any 0 cost tactics event in the non-revised content.

Need some location management? Now it's Bilbo's Plan. In a Silvan deck it can be Pursuing the Enemy, in a dwarf deck it can be Khazâd! Khazâd!. Gondorian Discipline may be helpful in a Gondor deck, or if you need to take out some enemies you can have it be Straight Shot or Goblin-cleaver.

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or even Foe-Hammer —
absolutely savage lol —
What is RCO? —
Revised Content Only, so only the repackaged products released after the Revised Core Set —

I've started calling this card the rich man's Sneak Attack, but while it works well with anything with a powerful "enters play" effect(cough cough), it is also one of the few ways to replay anything with a "when played from hand" effect.

The most powerful one I could think of would be Galadriel for her card search and willpower, especially since she would typically discard herself. After that West Road Traveller for active location shenanigans and Andrath Guardsman for enemy shenanigans. Making Rivendell Minstrel repeatable could also help set up more songs for a deck. And of course there's the Doomed allies Greyflood Wanderer, Herald of Anórien, Mirkwood Pioneer, and Henneth Annûn Guard. Of those the Herald seems most interesting to me, as a way to get in off-sphere allies in a leadership and tactics valour deck.

This also works with Radagast to scoop up creatures and replay them to keep triggering his free questing at a discount.

Overall an okay card thats overlooked in favor of Sneak Attack for good reason since you need lots of resources to replay allies and resource generation is typically found in leadership and if you're in leadership you may as well just go for the path of least resistance instead of trying to make a niche card and uncommon "when played" abilities work.

This card is a bit self-evident, but worthy of a review to highlight the merits. Angmar Awakened introduced player side quests, and another set of them were added with The Haradrim, all of them with appreciable benefits. This event means that, if you have access to , you can find any side quests you may feel like including, no matter what sphere, to tailor to what you may need at any given time. If you are running Thurindir or Thalion, Dúnedain Message is an easy way to power them up faster, as well as Iârion for Angmar Awakened's campaign mode.

At 1 resource in the richest sphere, it's not much of a burden to include, aside from just the deck space. Additionally, with the Signal trait, it can be fetched with Weather Hills Watchman. I wouldn't say this card should convince a deck to run side quests, but if your deck has a couple of side quests and has access to , this card is worth considering.

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I like this guy. Aside from the three extras you can get with Messenger of the King or Sword-thain, there are only four Dwarf heroes in Tactics, and two of those belong to the Core Set. If you are building an all-Dwarf deck, for example, and want for all those sweet, sweet Dwarf attachments, your options are limited.

Now, it's all well and good to use Gimli, but if you're trying to keep your threat on the lower side (especially with, say, a Bond of Friendship deck), then you're going to be looking at Thalin or Thorin, who share a starting threat cost of 9. Stat-wise, the only difference is that Thalin's second point of was put into Thorin's instead. This means that Thorin is not so good as at pinch-hitter defending, which you may feel in a standard deck, but is less of a problem with Bond of Friendship. 9-cost for 1 , 3 , 1, & 4 is a nice, focused stat-line, and 4 health can absorb some archery or undefended attacks if necessary.

Thorin's extra is essentially cancelled by Thalin's free damage when you can use it (often enough, as a Dwarf deck concerned with threat is likely running Nori as well, so Unexpected Courage is not an unreasonable ask. Also, both are equally neutralised by "immune to player card effects"). However, even with Thalin's ability, the number of times I've wanted just One more is significantly large, and that's where Thorin shines.

Do you need to kill--or even just slowly chip down!--an enemy but can't quite muster the power? Thorin has you covered! For the low, low cost of discarding one (1) card from your deck, you, too, can sweep the legs out from under that enemy who barely survived your onslaught. And, because that damage can be on any enemy engaged with you, you can deal with 2 (or more, with Rohan Warhorse) you can clear out stacks of engaged enemies with relative ease.

While I had some great times with my boy Thalin, Thorin resolved most of the frustrations that I have when using him, and Thorin does so without raising the threat cost of my deck. With the same set of attachments as I used for Thalin, Thorin has proven to be exactly what I needed him to be. Sure, he's not exactly Gimli, but he is reliable and fits in well with most everything a dwarf deck might want to be doing.

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