For someone, who just started with game and went only through the first adventure pack cycle, is daughter still the best healer in the game. Cost 3 for 2 healing points for any hero every round is still better then dedicated Self Preservation or one-time Lore of Imladris. I usually bring her even to non-lore decks, usually in combo of Éowyn and Stand and Fight. The only thing you need to watch out is using here ability at the end of round, so she would not be killed by any treachery card. Its also good that she is not unique, so can bring all 3 copies on the table if needed and she can work good even in multiplayer game, able to support other player heroes. The ability is actually very thematic to given content of the story and the artwork is very nice. Verdict: 4/5.

74

This is undoubtedly one of the greatest cards from the core set and the reason, why people usually buy another core set, however I still think to have only one copy of this makes the game more interesting and challenging and when this comes to hand it's like a Christmas. Extra advantage which makes your play a little bit easier and I think it should stay that way. 3 copies would make this card less special and also the whole game less challenging. But that's just me. Really nice artwork also. verdict: 5/5.

74

I can see few special cases where this can be used. For example if you have this 1 locations in staging area which needs 3 progress tokens to be explored. Then yes, you can use power on them and ignore them forever. So from time to time, when I run location scenario and putting deck together I will add pair of those....and then, when I realize I have to much cards in the deck...this goes first off, simply because it's not so important and it can be handled other way. Artwork is fine. Verdict: 2/5.

74

Archetype of willpower addition which is over-costed to much for what it does. Already in core set the Celebrían's Stone made this card unnecessary for me, since I usually need to boost only one hero for questing and Celebrían's Stone is logical choice. And then Dúnedain Quest came and finished this one. It's nearly the same, but you can at least move it from hero to hero. I use favor basically only in special cases, where I don't run or when there is no other way how to boost a hero. However the artwork is beautiful. Verdict: 2/5.

74

Horseback Archer is one of the better archetype of ranged allies in the core set. First of all, he got 2hp and , so he can stand for more then round, and also he got rohan trait, which makes him ideal for rohan deck, which was quite supported since the first adventure packs cycle. Quite good artwork also. Verdict: 4/5.

74