This card is even better then Stand Together in heavy enemy quest. If you have enough resources, you will not waste any action to stop a horde of orcs. Yes, for using it, you need three different resource pools, however i don't think you're limited to mono - tactics decks. If you're using Song of Battle for some reason or attachments like Narvi's Belt, consider to add this card to your deck, it can do miracles in nasty enemy quest. Artwork is excellent and adequate. Verdict: 4/5.

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Well, I really underestimated this card. It's not really good in many occasions, however in heavy enemy quest, It can actually save your game and it's free to play. if you will be able to use it with all 3 copies of Gondorian Spearman and some heroes with Spear of the Citadel, then even better for you. For me was enough that I was able to block six orcs with two heroes and then put them down with my allies. And with Háma I can pretend I have three core sets. Artwork is also nice. Verdict: 4/5.

85

Bilbo maybe won't be appreciated in multiplayer games, however in solo game, he is really worth to be played. His threat is maybe high, but still worth for two cards per round without any exhaust. His stats ain't good enough for you? No problem. Give him Protector of Lórien for start and Fast Hitch and A Burning Brand. Now he become quite versatile quester/defender and with the amount of incoming cards, no problem with discard. Or you can use Hobbit Cloak. Not enough hit points? Well, these Boots from Erebor were made like for him. And if you'll feed him with Good Meal he will give you nice discount for several event cards like Beorn's Hospitality, Lórien's Wealth, Out of the Wild, Risk Some Light and so on. I think he even shines between his other versions, where saga Bilbos look more epic, but are not playable outside saga content, and ally Bilbo Baggins is simply not so versatile as his old hero version. I also like the fairy-tale artwork reminding me the old Hobbit book, where all this stories started. Verdict: 4/5.

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This is probably my favorite secrecy card. It's not the most powerful, especially in the face of cards like Resourceful, Timely Aid, and Out of the Wild. But I like scrying! And this card is good enough to warrant inclusion in most decks focused on encounter control, secrecy or not.

Okay, so in secrecy, this card is broken good and should be in any secrecy deck running Lore. Setup your next turn (more in solo) and potentially avoid a game-ending card for no cost! At full price, it is definitely more of a hard sell. That's a whole turn's worth of resources in a mono-lore deck. The effect is still very much worth it in solo, though.

Final verdict, I think one of two things needs to be true for this card to be truly good. It either needs to be played solo (worth it at full price) or in a secrecy deck (so in multiplayer, when fewer turns' worth of cards are seen, the resource cost is reasonable). Neither of those are hard to pull off, and if both are true; Risk some Light is mulligan worthy.

The best Event Card in the game. Period. Widely considered the best Event Card in the whole cardpool.

Arguably (and in my opinion) the single best Card in the game.

A Test of Will in my opinion is the best Card in the game. Beginning with the treacheries (and other "when revealed effects') quests from the earlier cycles, which are often pretty nasty, to the often downright ruinous ones of later cycles, the power to simply say "No" to the Encounter Deck (and at an incredibly cheap cost of 1 resource on top of that and with no strings attached) is insanely good.

I have yet to construct a Deck that contains at least 1 Hero, in which A Test of Will would not be a "automatically include this 3-times" Card.

On the contrary for a lot of treachery-heavy adventures, i have at least considered (and often ended up) putting in at least 1 Hero in each of the players decks (i usually play 2 player games and usually construct both decks), so impactful is A Test of Will.

As an anecdote, i think many players got their 2nd (and maybe even 3rd) core set primarily for more Unexpected Courages or perhaps an additional Steward of Gondor, quite a few of these players might initially not have realised (to be honest both I and the 2 people i played with back then didn't) how impactful the extra A Test of Will would be on the decks performance (and in the case of 3 core sets, the option to include 3x of it it in more than 1 players deck as well...).

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