|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
Building a solo Haldan deck was an interesting design challenge. The Haldan archetype obviously relies on cycling through a lot of locations, ideally exploring one or more each round.
But in solo, locations only come up around in 1/3 rounds or so ("Never tell me the odds!"), assuming an encounter deck that's balanced between enemies, locations, and events. In order to make full use of Haldan's ability in a solo setting, we will want to drastically skew those odds.
This brings us to the focal point of this deck's strategy: Denethor. We will stack him up with readying from Unexpected Courage and Magic Ring (with Miruvor as a backup), and he can trigger multiple times per round, milling away the encounter deck until a location appears.
With most of your encounter reveals now being locations, your deck does not need to focus too much on combat. Still, you have some solid defenders (Denethor, Treebeard, Jubayr, Gildor Inglorion) and attackers (Haldan, Treebeard, Glorfindel, Quickbeam) as well as some more well-rounded allies.
You don't need to worry much about the treacheries either, since you can discard all the nastiest ones. So no Test of Will here.
Card acceleration comes from Haldan's ability of course, but also from Ancient Mathom, Galdor of the Havens, and Master of the Forge, who you should probably mulligan for so that he can start digging out your Unexpected Courages.
Resource acceleration comes through Arwen Undómiel and Elf-stone. It's probably still not enough to keep up with the insane number of cards you'll be drawing, but that's fine. "Sometimes having a fistfull of cards is its own reward." -me