|Questlogs using this decklist|
|Fellowships using this decklist|
|Sméagol goes undercover 2-Wrath of Legolas|
|The deck that eats threat||1||1||0||2.0|
|Card draw simulator|
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The deck that eats threat
what happens if you don't have enough willpower to quest succesfully? you raise your threat. What happens if you get attacked by enemies that are stronger than your defense? your heroes take damage. What if you have Frodo Baggins? you raise your threat. What happens if you can reduce your threat by more than 20 each turn? you get to played in a state of absolute relaxation. just make sure you only engage one enemy at a time since Frodo Baggins's ability only triggers once each phase.
Hobbit Pipe combined with a large collection of threat reducing events ( Smoke Rings, The Galadhrim's Greeting, Keen as Lances and The Shirefolk)
generates a lot of draw and threat reduction. With the addition of Spare Pipe which is already a fine attachment by itself, we can control up to 6 pipes, which makes Old Toby a draw 6.
Pippin will also draw us an extra card, since we really don't care much about tanking an attack.
Many of our cards are relatively low cost, with only The Galadhrim's Greeting and Keen as Lances (as well as a certain package of allies and attachments) being above a cost of 2. However, we do not intend to actually pay for them:
The star of cost reduction however is Smoke and Think, which once we have played most of our pipes lets us play anything for free, usually 2 copies of Keen as Lances (one in resource mode and one in draw mode usually), 2 copies of Northern Tracker, Shadowfax and Narya/Gandalf's Staff.
This overpowered combination of draw and resource generation usually lets us cycle through the whole deck by round 3, while playing the expensive allies and gandalf's attachments, playing A Test of Will whenever needed, and sucking up threat from accross the board.
After that, round 4 is Will of the West number 1, and a LOT of threat reduction for the rest of the game, while providing the table with a super-gandalf, location and treacheries control with Northern Tracker and A Test of Will, and essentially cancelling threat.
Gandalf and his toys and the trackers can be swapped out for any other set of expensive cards of your choosing, and Song of Eärendil and A Test of Will as well. I just think those are particuliarly useful as they allow the other members of the fellowship to do their thing without worrying too much about location lock, threacheries and threat, and gandalf packs a solid punch.