|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|The deck that eats threat||1||1||0||2.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
The deck that eats threat
what happens if you don't have enough willpower to quest succesfully? you raise your threat. What happens if you get attacked by enemies that are stronger than your defense? your heroes take damage. What if you have Frodo Baggins? you raise your threat. What happens if you can reduce your threat by more than 20 each turn? you get to play in a state of absolute relaxation.
Hobbit Pipe combined with a large collection of threat reducing events (Elrond's Counsel, Smoke Rings, The Galadhrim's Greeting and The Shirefolk)
generates a lot of draw and threat reduction. With the addition of Spare Pipe which is already a fine attachment by itself, we can control up to 6 pipes, which makes Old Toby a draw 6.
Pippin will also draw us at least one card, as we don't mind tanking one enemy with Frodo Baggins. just make sure you only engage one enemy at a time since Frodo Baggins's ability only triggers once each phase.
Many of our cards are relatively low cost, with only The Galadhrim's Greeting and our two noldors being above a cost of 2. However, we do not intend to actually pay for them:
Resourceful lets us generate extra resource per turn.
The star of cost reduction however is Smoke and Think, which once we have played most of our pipes lets us play anything for free, usually the noldors to play Elrond's Counsel and The Galadhrim's Greeting. On top of that Dwarven Tomb and Map of Earnil lets us recur Smoke and Think for even more cost reduction.
This overpowered combination of draw and resource generation usually lets us cycle through the whole deck by round 3, while playing the noldors and usually reducing our threat down to zero, even if we have raised our threat by taking damage on frodo since round 1.
While 2 will of the west will let us keep cycling for a couple more turns, we end up with so much threat reduction that the inability to go below zero becomes an issue, and we will have more spare Smoke and Think than needed. Also, even once the whole deck has been played, we still only have 5 characters in play, 3 of which are weak hobbits.
that is why the deck needs some extra payoff, ways to use the extra threat and cost reduction to develop enough power to finish the quest. There are several ways in which we can accomplish that goal, of which a few samples are in the sideboard, but feel free to come up with your owns!
the Gandalf package
a good solution in solo: add Gandalf, Shadowfax and Narya (as well as Gandalf's Staff and Wild Stallion if you feel like it): play Gandalf for free using Smoke and Think, equip him with Shadowfax and Narya(also played for free). The extra threat is irrelevant in this deck, and you will obtain 4 + 4 /+ a Narya trigger on himself and Gildor Inglorion or Glorfindel, which should help with questing power and attack.
The Song of Eärendil package
We have a ton of threat to spare, so this deck would do amazing combined with one or more decks that rely on increasing their threat to develop a lot of power: play Song of Eärendil and pair up with a doomed/high threat/Boromir/Palantir deck to suck up all of the threat increase of your team mates.
The Northern Tracker package
in a fellowship, include 3 Northern Tracker which you play for free with Smoke and Think, along with Song of Eärendil, and you have a deck which will handle location and threat control for the whole table all by himself, while the rest deals with combat and the rest of questing.
Just make sure you don't add too much, as it will harm the consistency of the deck. i've found myself doing fine with up to 4-5 extra big cards, but some cards like Song of Eärendil and Gandalf's Staff are actually not hurtful to consistency.