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Progression Peril In Pelargir Combo | 0 | 0 | 0 | 2.0 |
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DunYoss 54
Introduction
This assumes playing Progression style, including incremental FAQ updates based on set release date and FAQ publication date. This would mean the deck is valid for only the three Heirs of Numenor quests, because Master of Lore was changed with the release of The Steward's Fear. Though in reality, the design team screwed up and nerfed the wrong card. They should have changed Horn of Gondor (either: one trigger per phase limit, or "Response: when one or more characters leave play, exhaust this card and put that many resources into attached hero's resource pool.") and Legacy of Durin (exhaust upon use).
Note that combos like this are "insta-win" once achieved, so if that doesn't sound fun to you then don't use them. Personally, I enjoy the challenge of designing the combo and then finding a way to survive the encounter until the combo is set up.
Combo
Stage One Combo Setup
- Song of Battle on Elrond
- Horn of Gondor (pre-errata) on Elrond
- Legacy of Durin (pre-errata) in play
- Master of Lore (pre-errata) in play
- Erebor Hammersmith in play
- Born Aloft in hand
It's pretty unlikely that you'll get all six combo pieces in the opening hand. Besides the combo, the deck is dedicated towards putting the pieces together as quickly as possible. Beravor, Gléowine, Master of the Forge, Imladris Stargazer all help find pieces you need. Zigil Miner needs a Imladris Stargazer companion, but then gives money acceleration and helps bypass irrelevant cards. Vilya similarly wants a Imladris Stargazer and then gives card and money acceleration.
Draw Whole Deck
- Use Master of Lore for Ally card type
- Play Born Aloft on Erebor Hammersmith
- Use Born Aloft
- Trigger Horn of Gondor (+1$)
- Play Erebor Hammersmith to regain Born Aloft (-1$)
- Trigger Legacy of Durin to draw a card
- Repeat from Born Aloft step until deck is empty
Make Money
Now with deck in hand, need to add:
- Vilya on Elrond
- Song of Kings on Elrond
- We Are Not Idle (pre-errata)
- Will of the West (pre-errata) x2
Play for money:
- We Are Not Idle on 3x Erebor Hammersmith (+$3)
- 3x Born Aloft on 3x Erebor Hammersmith
- Use 3x Born Aloft
- Trigger Horn of Gondor x3 (+$3)
- Will of the West (-$1)
- Play Erebor Hammersmith x3 (-$3)
- Trigger Legacy of Durin x3
- Use "Draw Whole Deck" loop to draw remaining cards
- Repeat for unlimited money (net +$2 per loop) and note that We Are Not Idle can also put money on partners
Payoff
- Play payoff card(s)
- Play Will of the West
- Use "Draw Whole Deck" combo from above
- Repeat
Any ally with Born Aloft gives extra uses of that ally's enters-play, activation, and/or leaves-play abilities. This also works on partner's allies if partner uses Sneak Attack (remember that you can only play allies and attachments like Born Aloft during your turn in the Planning phase, and your partners cannot play allies or attachments during that time). Gléowine + Born Aloft draws cards for partner. Miner of the Iron Hills + Born Aloft removes negative Conditions. Third copy of Will of the West recycles partner's discard. Partner's Sneak Attack + partner's Gandalf + your Born Aloft removes partner's threat then kills enemies. Elrond's Counsel removes threat and gives Willpower. A Test of Will cancel "when reveal" effect. Hasty Stroke cancel shadow effect. Shadow of the Past then Risk Some Light manage encounter deck. Partner's Feint ensures enemies can't attack.