Progression Peril In Pelargir Combo

Questlogs using this decklist
The Siege of Cair Andros - 2 Player - 2021-09-07
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None.
Derived from
Progression Peril In Pelargir Combo 0 0 0 1.0
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DunYoss 34

Introduction

This assumes playing Progression style, including incremental FAQ updates based on set release date and FAQ publication date. This would mean the deck is valid for only the three Heirs of Numenor quests, because Master of Lore was changed with the release of The Steward's Fear. Though in reality, the design team screwed up and nerfed the wrong card. They should have changed Legacy of Durin (exhaust upon use) and left the other combo cards alone. Even with the original text, Master of Lore isn't that great. It's the unlimited card draw from Legacy of Durin that's the main problem. Without that, this combo becomes "spend 18 deck slots and seven resources on nearly useless cards in order to draw one extra free card per turn" (or less deck slots, minimum six, and have the combo become very unreliable) and that seems quite fine and fair to me. In fact, I wouldn't even bother using it at that point.

Note that combos like this are "insta-win" once achieved, so if that doesn't sound fun to you then don't use them. Personally, I enjoy the challenge of designing the combo and then finding a way to survive the encounter until the combo is set up. Assuming the encounter doesn't kill or disrupt you (hint: it will do so), then this deck can combo out on turn three very consistently, though sometimes it needs until turn four.

Combo

Stage One Combo Setup

It's pretty unlikely that you'll get all six combo pieces in the opening hand. Besides the combo, the deck is dedicated towards putting the pieces together as quickly as possible. Beravor, Gléowine, Master of the Forge, Daeron's Runes, Imladris Stargazer all help find pieces you need. Zigil Miner needs a Imladris Stargazer companion, but then gives money acceleration and helps bypass irrelevant cards. Vilya similarly wants a Imladris Stargazer and then gives card and money acceleration.

Draw Whole Deck

Make Money

Now with deck in hand, need to add:

Play for money:

Payoff

  • Play payoff card(s)
  • Play Will of the West
  • Use "Draw Whole Deck" combo from above
  • Repeat

Any ally with Born Aloft gives extra uses of that ally's enters-play, activation, and/or leaves-play abilities. This also works on partner's allies if partner uses Sneak Attack (remember that you can only play allies and attachments like Born Aloft during your turn in the Planning phase, and your partners cannot play allies or attachments during that time). Gléowine + Born Aloft draws cards for partner. Miner of the Iron Hills + Born Aloft removes negative Conditions. Third copy of Will of the West recycles partner's discard. Partner's Sneak Attack + partner's Gandalf + your Born Aloft removes partner's threat then kills enemies. Elrond's Counsel removes threat and gives Willpower. A Test of Will cancel "when reveal" effect. Hasty Stroke cancel shadow effect. Shadow of the Past then Risk Some Light manage encounter deck. Partner's Feint ensures enemies can't attack.

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