|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
Origin of the deck
I made this deck when the Dúnedain trait was just getting explored extensively but no real archetype was there yet to be found. Since those days many Dúnedain decks have been build, but I have seen none that ressembles this one. So therefore this (little) article.
The starting card we started this entire build was the Warden of Annúminas. For him to be worth including he should be able to reach to 4 on a consistent base. To accomplish that, it means we are left with the task to have 4 enemies engaged through most part of the game (and thus also need to be able to survive combat on those 4 enemies).
Defending is a nasty business because of the shadow cards, so I prefer to do as little defending as possible. I came up with 2 solutions to minimize the defending:
- Desperate Alliance + Hobbit-sense, which is a great combo because it only costs us 2 cards and 2 resources.
- Out of Sight (+Good Meal), which is a less effective combo in terms of costs (2 cards, 3 resources) but it allows us to attack our enemies (which we prefer not to do), but sometimes you need to kill some enemy to reach a win-condition.
All other cards are basically either support or powerful Dúnedain allies (Northern Tracker) that fit within our sphere pallet.
How to play this deck?
First of all, make sure you have a 3/4 player crew around. You need to have sufficient amount of cards revealed to get the snowball moving. Next, look for an opening hand with Peace, and Thought (and Tighten Our Belts).
Usually no cards are played in the first planning phase, this is done because tighten our belt will result in a higher added value than playing the Steward of Gondor. During the quest phase we commit Pippin to the quest and in the engagement phase we want to engage 2 enemies that allow us to draw by Pippin. Halbarad defends the weakest enemy, Frodo Baggins defends the strongest enemy. Because we are playing Dúnedains, we do not want our enemies to be killed. If you reach this stage unharmed you are in a very good shape. During the refresh phase, play Tighten Our Belts and Peace, and Thought, exhausting the 2 Hobbits.
From now on things become fairly straight-forward. You attach all attachments to the proper hero (Heir of Valandil on Halbarad, Steward of Gondor and Good Meal to Frodo), you play a power ally using Heir of Valandil and you make sure you have the proper resources left for the combat phase and draw (Never underestimate the power of draw). During the engagement phase, you take on 2 to 3 extra enemies and you defend by using either Hobbit-sense or Out of Sight. When the game progresses the Warden of Annúminas and Northern Tracker increase in power and the quest stages should be finished easily. the Warden of Annúminas can easily reach a of 10+. In case you run out of defense (so you don't have any defense event anymore in your deck/hand), it is time to reshuffle your deck. Having a Sarn Ford Sentry in hand, will make you draw half your deck again straight away, though there are sufficient amount of draw possibilities.
To conclude, this deck is in my opinion a very strong deck that will guide you through any quests (normal and nightmare). Though it being very good in keeping the enemies engaged, it is not fit for every quest. In case enemies have annnoying "while engaged effects" or there are some nasty events that make each enemy return to the staging area or will make each engaged enemy attack, it is probably better to not select this deck.
I played this deck numerous amount o times (30+) and it is a well-oiled machine. I guess multiple plays are required to understand the ins and outs of the deck but it will be worth the investment. I guarantee!!
Have fun with it!
Just some extra information on the heroes.
I left it out of the story because you might feel you had to read sufficient already:
- Halbarad: To have this deck run quickly, we need to engage as many enemies as possiblle. Since Halbarad is the only hero that allows this, he is the obvious choice. The extra benefits of Halbarad is that he enables the Heir of Valandil and gives us access to Steward of Gondor and Sneak Attack.
- Pippin: This deck is depending on a lot of events and attachments to run smoothly. Therefor a solid drawing engine is required, because of the low threat and halbarad Pippin is the perfect fit. He also gives us access to Peace, and Thought and Sarn Ford Sentry to maximize our drawing potential.
- Frodo Baggins: Frodo is the missing piece to the puzzle. Him being able to always defend (or undef) by his ability and him being a spirit Hobbit solves all the problems we faced. He can ofcourse be replace by Merry and Fatty Bolger but they are not even close to the toughness of Frodo.
Sorry for the extensive text, but this being one of my most creative ideas and best creations I could not let it get published with just a mere description.