Perilous Voyage over the deep blue

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

The Purple Wizard 1352

This was my first attempt to build A Perilous Voyage deck and it might still be my favorite. It's primarily a questing deck with some location control but it can also fight a little when it needs to. There's no magic combo here but it just all works together well. I think this is a case where expanding your deck to 100 cards puts some quality cards back in your deck that were on the fringe before but belong in the game.

I think this was the first deck that showed me that Spirit Aragorn was legitimately good. He's so versatile! Being able to choose what he's needed for AFTER revealing encounter cards makes a real difference, and he can help the deck survive early combat while your partner deck (who's probably better at combat) gets up to speed. His sentinel has saved the day more than once as well. Add in to that the toys he can give you access to, with the primary one I use here being Sword that was Broken (this is often the card I grab when I flip the contract), and he just always finds himself doing something that matters.

For a first hand, it's tough to look for something specific in a 100 card deck but finding either Naryaor A Good Harvest in your first hand to get the leadership cards working is a good find, or even better Elven-light to get full use out of Arwen Undómiel.

I've kept this to official cards only, but if you want to play with Alep cards, Estel is fantastic here. Andúril too, though you'd probably need to add in a few more trait cards to support it.

Again, basic questing deck here for multiplayer but I've tried using different contracts to bring fun back to questing decks and A Perilous Voyage accomplishes that by throwing all the fun cards in. This one doesn't hit the table too often but I always remember I like it when it does.

5 comments

Sep 07, 2025 doomguard 2357

interesting idea, high startingthread is a bit risky if fighting trolls. would perhaps add Miruvor it lacks a bit of carddraw for my taste, would consider Gandalf and/or Keen as Lances would perhaps reduce for that:

Sep 07, 2025 The Purple Wizard 1352

@doomguard I haven't really had card draw problems with this deck with the contract's action and Cirdan's extra card. If you find either Silver Harp or Elven-light before you flip the contract you'll be fine on card draw, but if you do want to add extra card draw then I think Ancient Mathom would be the next card to add.

~For your specific points, Heirs of Earendil is a fantastic card even with all that location control (which you may not find) and raising your threat can be actually helpful with this contract. Yes, you start high and only go higher, so play with another deck that can help with early combat, but the rewards for that high threat are often worth it.

~I think I agree on Súlien. Could easily cut her. Same for Sam Gamgee, unless you are actually planning on spending a buck for his ability.

~Good call on the fisherman. It's not a bad card but not overly reliable here.

~You're going to spend most of the game above 40 threat so Angbor the Fearless is great value mid-game and on. I agree about the value of the White Tower Watchman though, so maybe I'd swap those in for the fishermen.

Sep 08, 2025 Birdman137 214

I have also come to really love Spirit Aragorn (and Argalad) for the excellent flexibility they provide during the quest phase. Being able to decide how you want to use them after staging helps a bunch with action efficiency.

Sep 08, 2025 Sackmoney 332

I haven't used Aragorn before, but I do love a good Perilous Voyage deck. Looks good. I am curious, though, about Silver Circlet only making it into your sideboard. I would've thought that, especially with Perilous Voyage, you'd want to use Aragorn's willpower twice, so boosting it would be ideal. Do you usually find Aragorn's willpower sufficient, especially with Sword that was Broken?

Sep 08, 2025 The Purple Wizard 1352

Good question, @Sackmoney. The answer is usually "it depends." For me, I've found that I regularly want to get Aragorn's willpower up to three, as between 2 and 3 willpower you should regularly have a location in the staging area you can use him on. But as you start to get his willpower up even higher it can actually become a waste, since you don't always use Aragron's action or even his questing. If I had Silver Circlet in here I'd be more likely to put it on Cirdan or Arwen, who are always questing. But if I'm only using it for the willpower, two willpower for two cost is equivalent to several of the allies I've got here, only they can be boosted even higher by Sword That Was Broken. You also want a higher ally count for A Very Good Tale to hit on.

I'd probably add Miruvor in, as @doomguard suggested, before I went to Silver Circlet. The one extra willpower from that can do good work on Aragorn, plus it adds much more flexibility with its other options.