|Questlogs using this decklist|
|Fellowships using this decklist|
|Attack in Secret [Three-Hero Variant]||1||1||2||2.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
This is more traditional three-hero variant of a two-hero secrecy deck I built. Updated with Fastred.
Early-game: Throw Steward of Gondor on Galadriel since she'll have both a and icon with Nenya. You can quest with Éomer and boost him with Galadriel/Nenya for 5 , or 7 with Celebrían's Stone. Hold Galadriel and Nenya until you see what's revealed in the encounter deck. If you're going to fail the quest, you can throw in her with Nenya. If not, use her ability to draw a card and keep your threat down.
Mid-Game: Mirror of Galadriel (combine with Silver Harp), Daeron's Runes, and Elven-light all get you through your deck to get the attachments that you need. Allies help you quest, and when they leave play they give you a bonus with Valiant Sacrifice. Get Herugrim on Éomer and keep a resource ready in his pool. If any enemies are in the staging area, quest with Éomer, boost his with Galadriel/Nenya and you can attack the staging area for 8 , or 10 if you have Celebrían's Stone on Galadriel. Should be one-shotting all but your toughest enemies at this point. If no enemies are present, engage them with Fastred and push them back into the staging area for next turn. With a few Dúnedain Warning and Protector of Lórien you can safely defend most enemies. Depending on the quest, the first Unexpected Courage should go on Fastred for more defense or Galadriel so you can use both her ability and her Nenya in one turn.
Late-Game: You should be at your starting threat or lower. Gúthwinë now shines, with a staging area attacking monster that is Éomer destroying at least one enemy a turn if not more and bringing back your Rohan allies. Recur your Rohan allies (Escort from Edoras, The Riddermark's Finest) with Gúthwinë and keep questing/killing with Eomer. If you have Unexpected Courage on Galadriel, use her Nenya ability and her card draw/threat reduction every turn. Use Warden of Healing (after the quest phase) to heal up any damage that your heroes might have taken from treacheries that don't get cancelled.
Side-Board: Ride to Ruin for nasty location quests. The Galadhrim's Greeting if you feel like you need it, I'd sub out some Late Adventurer for it. I've almost ended up with lower threat than what I started with though. Livery of the Tower to put on Fastred (with Steward of Gondor) so you can stop extra damage for quests where that's an issue.
Let me know what you guys think! If you're interested in trying the two-hero variant, browse my published decks for it, I'm not sure which one I prefer yet. I'd love to hear your feedback or suggestions!