Quest Hard and Party Hard

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Quest Hard and Party Hard 0 0 0 4.0
Inspiration for
Quest Hard and Party Harder 0 0 0 6.0
Card draw simulator
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Hand
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Deck
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Alonewolf87 1908

Alonewolf87 has a newer deck inspired by this one: Quest Hard and Party Harder

This is the Spirit deck for a 4 Mono-Sphere Decks Fellowship.

General Analysis

The main purposes of this deck are questing hard, managing the threat for the group and canceling treacheries and shadow effects.

Arwen Undómiel is a fantastic resource accelerator, especially with Silver Harp attached.

Eleanor ends up exhausting almost all the turns, since seeing a treachery in a 4 players game is basically granted. If she stay ready she can help defending in a pinch, especially if she gets a Gondorian Shield

Glorfindel is his usual self, looking desperately for Light of Valinor and Asfaloth.

The allies are the usual low willpower-to-cost Spirit allies, with some deck manipulation from the Imladris Stargazer and resource generation from the Zigil Miner.

The Northern Tracker is amazing as always (especially since in 4 players games the location pile up quite fast) and can even be played in turn 1 with help from Arwen Undómiel or Denethor.

Due to the usually low threat of this deck the Gandalf is included to be taken advantage as much as possible.

The Ancient Mathom helps with some card draw, and so does Elven-light.

Thrór's Key is often not so important, but in some quest can end up making the difference between losing or winning.

The Necklace of Girion is a new addiction we are still testing.

Silver Harp is generally used in combination with Arwen Undómiel's ability, but can help also against the many discard effects from the encounter deck.

A Test of Will and Hasty Stroke have their usual powerful effects, too bad we can't use the Map of Earnil to cycle A Test of Will.

Elven-light is the basic card to use on Arwen Undómiel's ability and offers an amazing balance of resource generation and card draw.

Shadows Give Way is often really helpful (not only against Carn Dum :D) since the players are often getting swarmed by enemies and Beregond can only do so much.

Song of Eärendil, The Galadhrim's Greeting and Elrond's Counsel form the threat reduction core of the deck, and Map of Earnil and Dwarven Tomb can help with some cycling.

Notable interactions with the other deck.

Imladris Stargazer can help all the players with some deck manipulation, depending on the situation.

The Pelargir Shipwright and Prince Imrahil get the Visionary Leadership bonuses.

Unexpected Courage almost always gets attached to Beregond to make him even more of a defending machine.

The Steed of the Mark can be played on a lot of heroes around the table and the Miruvor as a lot of possible uses everywhere on the table.

Ancient Mathom can help the other players drawing if it's timed right

Double Back can help with a huge threat reduction for the whole fellowship.

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