Sneaksy Little Hobbitses - Lullaby the Encounter Deck

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Inspiration for
Noldor Nerds - The Pen is Mightier (Multiplayer Support) 17 10 6 1.0
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Imrahil13 1302

Imrahil13 has a newer deck inspired by this one: Noldor Nerds - The Pen is Mightier (Multiplayer Support)

"Why let the encounter deck do anything when we could just get really drunk and sing together instead?" - Folco Boffin, Hobbiton Bard

THE SYNOPSIS

Bolster any multiplayer Fellowship with the power of singing hobbits!

These stupid sneaksy loresy little hobbitses are going to, in a 2-Player game, only allow the Encounter Deck to reveal a single card each round, prevent one enemy from making enagement checks each round, and will blow up an enemy in staging each round. All backed by further tech to weaken what gets staged. RIP, Encounter Deck.

INTRO

This is a multiplayer support deck that utilizes monolore and secrecy strategizes. It is a great deck to bring to a multiplayer session, as there's a close to zero chance it will have any unique conflicts with other decks at the table. If you do not use ALeP cards (or Pippin is in use elsehwere at the table), you could grab (MotK) Robin Smallburrow or Bilbo Baggins instead, and the deck will still function effectively the same). Encourage your multiplayer mates to bring some copies of Keen as Lances of their own, as they will quickly be poweful 0-cost cards for the table to exploit.

DISCLAIMER: This deck quests for a decent amount but offers almost nothing in the way of combat (so pairing with decks that bring Sentinel/Ranged can be especially valuable, if not necessary in quests that include auto-engaged enemies or a disproportionate amount of enemies that are unique or immune to player card effects). In such quests, if you insist on bringing these drunk hobbits and belting some tunes, perhaps consider replacing the Tom Bombadillo!s with Quickbeam and Forest Snare to help in that regard.

What this deck does bring to the table is incredible control over the Encounter Deck (and all without the ever-popular Firyal -- though if the other decks at the table haven't included her, feel free to splash in your own copy).

Ultimately, this deck is looking to play Gildor's Counsel, Noiseless Movement, and The Great Hunt nearly every round. You can also help de-fang the Encounter Deck with cards like Out of the Wild, Risk Some Light, and Tom Bombadillo!.

STARTING UP THE ENGINE

The key to this deck is singing, as songs are doing the work of Card Draw, Resource Generation, and Willpower boosting.

You'll want to quickly get Love of Tales onto your heroes. This allows you to ramp up your economy quickly, further bolstered by a pair of Resourcefuls. In the early game, use Drinking Song to fish through hands and find the Love of Tales, as once all three are out you're effectively generating 6 resources each round (before Resourceful).

Fireside Song helps your hobbits pull more weight questing, while Song of Travel enables playing them (and Song of EƤrendil to protect freinds' threat for them and Will of the West. Note that a hero can have multiple copies of Song of Travel, so even after you've played a copy you can still play a future copy onto a Fireside Song hobbit, thus granting +1 WP and +3 Resources... not bad for a 1-cost neutral card!

For brute card draw, the amazing Drinking Songs are bolstered by Daeron's Runes and Mithrandir's Advice. In the early game, don't hesitate to use a 1-cost Scroll of Isildur to replay a copy of Drinking Song or Mithrandir's Advice again to make sure your deck gets up and running fast -- don't dally on your setup, as it'd rude to the other decks to make them stage a card for your meager humble hobbits! heh.

LULLABY THE ENCOUTER DECK

Once the hobbits' vocal exercises are complete and their voices are warmed up, it's time to start taking the wind out of the Encounter Deck's sails.

Out of the Wild allows for getting some key problematic cards into the Victory Display, and each time you do it Keen as Lances gets two resources cheaper. Risk Some Light can help further subdue the encounter deck.

Ideally, your goal is to play a copy of Gildor's Counsel almost every round so that your revealing less cards (in a 2-Player game, it will approach playing 1-Handed quests but with this deck's WP and encounter-deck-fixing in the mix. You can also easily play a copy of Noiseless Movement every round, so that should there be an enemy in the staging area it's not going anywhere. Finally, when able, you can play a copy of The Great Hunt most rounds as well, to finish off pesky enemies without ever needing to risk engaging them.

The way the deck works is through Scroll of Isildur. With 3x Scrolls and 3x Gildor's Counsel, you can play Gildor's Counsel 9 times before your deck is entirely emptied. Now, factor in the 3x Erebor Hammersmiths who will retrieve your used Scrolls for you, and you can now play Gildor's Counsel 15 times. Of course, we've also brought a Will of the West, so if necessary you can play Gildor's Counsel 24 times (30 times if you also chumed with the Hammersmiths).

Of course, you'd never need to play Gildor's Counsel thirty times in one game, but that's the depth of possibility. In reality, you'll want to be recycling both Gildor's Counsels and The Great Hunt as needed.

In the very early game, as noted above, don't be afaird to use the Scroll to get another play out of Mithradir's Advice or Drinking Song to really draw through your deck as you get the early Love of Tales, Resourcefuls, and Songs you need. After that, though, don't use the Scroll for anything other than Gildor's/Hunt.

Finally, Tom Bombadillo! is there because it's darn fun. As a song, it will trigger +3 resources from Love of Tales (more than paying for itself). With a thinned encounter deck and Risk Some Light, you also have a a better chance than most decks of actually seeing Tom Bombadillo Merry-doll-a-dingo, which in a 2 Player game will be an entirely free round for the players (since Tom does not have Surge). If desired, though, one could easily replace the Ho! Toms with some other utility cards, like Firyal, Quickbeam, or maybe even The Door is Closed!.

NOTE: Resist the urge to play every possible card in your hand each round. Just because you can play a card doesn't mean you should. In many ways, the cards in your hand are valuable as Drinking Song fodder. So just because you have a The Shirefolk in your starting hand doesn't mean you should play it -- better to sing it away in search of other more important cards for the moment. Only play a Shirefolk in a situation where otherwise you'll be out of Secrecy and losing access to repeatable Noiseless Movement, say. The same goes for many other cards in the hand. There's no rush (typically) to playing the allies and I find I often just play one song per round (even if I could play more) in order to ensure I can trigger the Love of Tales resources in future rounds. In that sense, this deck poses a lot of interesting considerations when weighing what to play NOW vs what to HOLD for future utility.

8 comments

Jan 19, 2022 Raiderjakk 58

Love this deck! Good work!

Jan 19, 2022 doomguard 2121

would add Gaffer Gamgee then you can also deal with engaged enemys

Jan 19, 2022 Imrahil13 1302

@doomguard That's a pretty good suggestion, and could go some way to helping with all those pesky enemies that auto-engage. NIce!

Jan 20, 2022 AutumnRose 1356

I just played a two player game with @Imrahil13 where he played this deck. It felt like I was playing true solo in easy mode, except I also started the game with both Henamarth Riversong and Firyal in play and enemies would sometimes just disappear and also Tom Bombadil showed up. 10/10, this deck made the game super easy.

Jan 20, 2022 doomguard 2121

reduce the staging is a very good option to make about 70 % of the quests easier, but that quests, that deal much direct damage or heavy fighting should perhaps be avoided (e.g battle of five armys, shadow and flame, dreadnough, most battle- or siegequests, dunlandtrap, 3 trials,...)

Jan 20, 2022 Imrahil13 1302

@AutumnRose I did almost feel pity for the Encounter Deck... like Bilbo with Sting pressed upon the throat of weak, wretched, pitiful, sad, powerless Gollum... hah

To be fair, your "Dale Passes Into The West" (https://ringsdb.com/decklist/view/24689/dalepassesintothewest-1.0) could probably handle most quests all alone while staging 2 cards every round, just to flex hah. But my drunk hobbits really enjoyed sitting far, far away from the action as they drank, sang, and watched the Dale-onians subdue the wilds of Rhonvanion. Jolly good show! 'nother pint, anyone!?

@doomguard Yea, it's definitely going to have vulnerabilities in any quest with lots of auto-attacks or auto-engagements. If not paired with some generous Sentinel/Ranged, it would be in a wee bit of trouble.

That said, I actually think it'd stomp a quest like Dreadnaught (2 Handed of course). It'd very likley be the case that the Encounter Deck wouldn't get to reveal a single boat enemy during the entire quest, so the only combat the table would have to worry about about would be the Pirate Boss hop-on during the final leg of the fight with the Dreadnaught. Sentinel/Ranged could help there, but even then the other player(s) could still sink the Dreadnaught whether or not the Hobbitses could kill their Pirate Boss (and they could chump with the Hammersmiths at that point to buy a few rounds). Hard mode could be a big problem, because the 3x Tolfalas Landings would cut down the deck's ability to basically see 40 cards in the first turn, which is pretty important to getting the engine up and running to be able to start spamming the Big 3 events each round.

SIDENOTE: I can't even begin to imagine how good this deck would become with the "Silent Mist" ship, as you'd get a starting hand of 8 cards and could play your Gildor's Counsels and The Great Hunts for a mere 2 resources (1 Resource if you upgrade)... I know which quest I'm playing next with this deck!

Jan 20, 2022 Glamcrist 1300

I've "played" with this deck before, too. It's a gift deck that doesn't leave play and just keeps on giving.

Jan 21, 2022 doomguard 2121

@dreadnough, ofc hard-mode, everything else is doable with average decks ;)

and reduced drawing is bad.