Stat Me Up

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PablOvi 645

This is the ultimate alliance of Dale and Outlands. The overwhelming festival of flooding the table with allies and boosting them in every way possible. Go get an abacus, this is going to get tough.

Heroes

Brand son of Bain

Bard son of Brand

  • Temporarily attach King of Dale or Magic Ring to trigger Brand's card draw (we can always move them later).
  • Attachment Broker: Spreads attachments of any sphere along Dale's army.

Hirluin the Fair

  • The fairest of the Green Hills from Pinnath Gelin. His people’s stats are all he needs.
  • Outlands Captain: Pays for Outlands allies of any sphere and anchors the Outlands swarm.

Mulligan & Setup

Mulligan for King of Dale. Having some options for early card draw is also a nice start.

We should go for the Stone of Elostirion as soon as possible.

  • We can play the Stone directly with Bard, but The King's Return is our best option.
  • Wait until the "quest resolution" action window to play it, so we avoid adding the location's during questing.

Magic Ring is a versatile “nice to have”, but there’s no rush to get it... except for triggering Brand's card draw.

Dúnedain Message can also help thin our deck. Go for Send for Aid as its first target.


Strategy & Card Interactions

Dale Assignments:
The theory (Final stats: / / / in parens):

The practice:

  • Don’t stress too much about initial placement.
  • Attachments can be rearranged as needed with Long Lake Traders.
  • Even though Rhovanion Outriders don’t have any direct synergy, attachments will still boost their (2–3/2/1/2).

Outlands Ranks:
Every non-unique Outlands ally can be played as soon as they’re drawn.

  • Ethir Swordsman () are the best to play first... willpower boost is always welcome in any quest (4/4/1/4).
  • Anfalas Herdsman () are next in consideration... great to see when direct damage can be an issue (3/3/0/4).
  • Knights of the Swan () are usually the ones I like to see last (3/3/0/4).

Once we have all three spheres, Forlong will provide the required for his own ability (4/4/1/6).

Running The Alliance:
By midgame, we should have a strong engine of Outlands questers (plus Wiglaf!) and Dale allies ready for combat (plus Forlong!). At that point, everything becomes straightforward. Just keep the swarm going and watch the stats climb.

Once King of Dale's 3-cost discount isn’t needed anymore, just move one of Brand's attachments over to his son. It’ll give Bard an extra boost too (if he doesn’t already have one).


Sideboard


In summary: The ultimate Dale and Outlands alliance: flooding the board with unique allies, stacking boosts, and turning every turn into a stat festival. Mulligan for King of Dale, keep your abacus handy, and let the numbers do the job.

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