Sneaking? Sneaking!

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teamjimby 937

Sam: "Where are you off to? Sneaking off are we?"

Gollum: "Sneaking? Sneaking! Fat hobbit is always so polite. Sméagol shows them secret ways that nobody else could find and they say sneak. Sneak? Very nice friend. Oh yes, my precious, very nice, very…"

Sam: "All right! All right! You just startled me, that's all. What are you doing?"

Gollum (grinning): "Sneaking."

On one of the recent Cardboard of the Rings episodes, Seastan mentioned that he had a tough request to build a Hobbit deck that truly felt like sneaking. So, I took that as inspiration and came up with this deck with the intent of fighting as few enemies as possible. I tried to keep the ally count low, and limited my options to just the Hobbits and some scouts/lookouts to help them sneak past the enemies.

DECK CONCEPT

In order to avoid as many enemies as possible, this deck relies on three things:

  • Low threat - This is pretty much mandatory for sneaking. This hero lineup with Folco Boffin gives a starting threat of 17, and Pippin makes it effectively 14 for the purposes of engagement. The Galadhrim's Greeting and Gandalf can help keep threat low.
  • Scrying the Encounter Deck - This is the key feature of the deck. You should go into every quest phase knowing what at least the top card of the encounter deck is. Celduin Traveler, Ithilien Lookout, and Risk Some Light are ideal on the first turn to let you know what's coming. Henamarth Riversong can provide repeatable scrying every turn (typically him use after combat to prepare for the next turn). The real value comes when you can scry more than one card. Scout Ahead, Risk Some Light, and Interrogation allow you to look at 3+ cards and really plan ahead.
  • Avoiding Enemies - The problem with most sneaking decks is that enemies just accumulate in the staging area until their becomes oppressive. You can get past it by swarming allies with high , but that begins to feel a lot less like sneaking. This deck has a few ways to get around that. First, the traps - Ranger Spikes and Poisoned Stakes - can neutralize an enemy entirely. Scrying helps you make sure that you lay the right trap for the right enemy. Second, we can simply discard enemies from the encounter deck before they come out. Ithilien Lookout, Firyal, Risk Some Light, Interrogation, and Scout Ahead all accomplish that goal. A Watchful Peace - a card that I had never previously used - can be used to put a safe location back on the deck for next round. Lastly, if the enemies do make it into the staging area without a trap, we can kill them with Gandalf or Ride Them Down or banish them with O Elbereth! Gilthonial!.

Since you can expect fewer enemies, that means you get more locations and treacheries than usual. A Test of Will, Ancient Mathom, and Strider's Path all help with that. If you do have to fight an enemy, Frodo is the defender (works for undefended attacks too!) while the Lookouts, Folco, and Gandalf provide the attack power.

TESTING RESULTS

I like to test my decks by picking one quest from each cycle. Here are my results so far:

Journey Down the Anduin (W) - I was curious how this deck would deal with the Hill Troll. I used Risk Some Light and Scout Ahead to avoid 2 enemies and get 2 Banks Along the Anduin. Once you get two, they will cycle indefinitely to the top of the encounter deck, so you don't need to worry about any other cards. This gave me plenty of time to build up willpower, and I eventually killed the Troll with Ride Them Down and set up harmless locations/treacheries for stage 2. The initial Hill Troll was the only enemy I saw the entire game, and I was able to kill him with . If that's not proof of concept, I don't know what is!

Redhorn Gate (W) - I was able to dodge/trap most enemies, but did have to fight off an orc or two. Frodo is a great defender for that, and the Ithilien Lookouts provided enough . I was about to reveal a Snowstorm on the turn that I traveled to Caradhras, which would have killed all of my questing characters. But, I was able to see it coming, discard it with Firyal, and cruise to an easy win.

Morgul Vale (W) - I picked this one because it has a huge ratio of enemies, so I knew it would be hard. There are only 8 locations, compared to 13 treacheries and 23 enemies! This turned into a 28 turn epic. The first stage took about 20 turns. I snared 2 Forest Spiders, which was great for Interrogation because of their 3 threat. I had to fight my way through 4 bodyguards, which required at least 2 uses of Gandalf. After they were gone, I was able to scry enough cards with Risk Some Light to make sure that there were no more enemies coming. That way I could kill Murzag without triggering his ability, and I could safely lay both Ranger Spikes and Poisoned Stakes for Alcaron. So stage 2 was just a matter of waiting 3 turns for Alcaron to die. By stage 3 I had emptied my deck and had to fight Nazgul over several rounds. Finished at 47 threat with only 4 allies left. With the scrying and enemy discarding, I never had to deal with an Orc Vanguard or Orc Arbalesters. The Master's Malice was relatively painless because it only hit the Celduin Travelers and Frodo, who can just shrug it off anyway.

Fords of Isen (L) - I knew I wanted to try a quest with Time Counters, since this deck relies a lot on turtling. I was able to scry with Risk Some Light and clear a Scout Ahead on this first turn, so the first stage was pretty tame. This allowed me to milk all 5 time counters before I advanced. Second stage was pretty easy because I kept my card count low and was able to trap any enemies. The third stage became a problem because I had gotten up to 5 cards and just couldn't play any of them. Every 3 turns I would end up adding 2-4 more enemies because of the Forced effect. I was able to kill an enemy every turn for a while, but eventually got overwhelmed after the forced effect triggered the third time.

Across the Ettenmoors (L) - This one started off fairly smoothly thanks to some scrying and discarding enemies from the encounter deck. The side quests didn't hurt too much and I was able to breeze through stage 1. Stage 2, however, is quite rough for solo play. If you aren't at a safe location (of which I only saw 1), you have to reveal an extra card every turn and make 20 progress on the quest! At the same time, there were 2 nasty side quests in play. I hung on for a while, but eventually had 3 big trolls in the staging area and their threat locked me down.

The Fate of Numenor (W) - I tried one of the non-boat quests from the Dreamchaser cycle, and this one turned into a cakewalk. It punishes you for having cards that cost 2 or less, so secrecy is well positioned to avoid those effects. I was also able to snare a 3 threat enemy pretty early and use Interrogation to great effect. Despite Shrine to Morgoth being the last Lost Island out of 5 that I traveled to in stage 2, I was able to cruise to victory having to only fight one enemy the whole quest.

FINAL THOUGHTS

I had a great time playing this deck. It is definitely a slow burn and most quests will take 15 or 20 turns to beat. I had played a similar deck before that used Ranger Bows to kill the enemies in the staging area, but this is the first time I've truly avoided the enemies entirely. Most of the quests I was able to beat while engaging at most 1 enemy. The Galadhrim's Greetings provided enough threat reduction that I could stay in secrecy whenever I needed to.

It feels like a totally different game playing this deck. There are times that I would plan 3 turns ahead to kill an enemy and make sure I quested for the exact amount I needed to clear a location and/or have enough attack power left.

Some MVP cards:

  • Frodo Baggins - What a great safety blanket. He can shrug off an attack or certain treacheries (like Master's Malice) with ease. This is crucial with such a fragile hero lineup and no healing.
  • Interrogation - This was my first time using the event and it was money in the bank. I was usually able to trap a 3 threat enemies, so looking at the top 3 cards and discarding 1 is amazing.
  • Firyal - She is just great for solo play, and even better in this deck. 3 is nothing to sneeze at, and I was able to use her to repeatedly dodge enemies and nasty treacheries. I often used Risk Some Light to put a card with surge on top of the deck so she could discard it.
  • Ride Them Down - This was the best option for killing enemies that didn't get trapped. Usually I was able to quest for 10-16 and have less than 6 threat in the staging area, so with the right planning I could kill most enemies with this.
23 comments

Jan 19, 2018 sappidus 752

Great writeup.

Jan 19, 2018 Seastan 44524

This is beautiful. I'll be sending it along to the listener who made the request, not to mention trying it out myself!

Jan 19, 2018 Seastan 44524

I particularly like the idea of Hobbits using Poison Stakes as a way to kill enemies in the staging area. Did you consider Anborn to help keep this up?

Jan 19, 2018 teamjimby 937

@SeastanThanks! Let me know how it goes for you!

Anborn crossed my mind, but I left him out initially because I wanted to keep the ally count as low as possible for thematic reasons (also why I didn't include Gléowine, Arwen Undómiel, etc.). In practice, I typically saw so few enemies that I would have extra traps sitting in my hand. So, I don't think Anborn's recycling is needed for most quests. But, that's definitely a viable style of play and would fit into a more ranger-centric deck.

Jan 19, 2018 FolcoBoffin 318

Nicely Done.

Jan 19, 2018 Darkling Door 6446

Scrying is definitely a good way to make a deck feel sneaky! Did you consider Shadow of the Past as another way to control your encounter reveals?

Jan 19, 2018 Seastan 44524

@AuthrawGiven that the deck tries to reveal locations rather than enemies, A Watchful Peace seems to do that.

Jan 19, 2018 teamjimby 937

@Authraw Shadow of the Past is probably a better option than A Watchful Peace, now that I think about it. It costs a little more, but gives a lot more flexibility on the timing. There are often treacheries that are harmless (at least if you know they are coming) so that flexibility would be nice.

Jan 19, 2018 Darkling Door 6446

@Seastan Sure, but why not double your fun and include two ways to do it? Though I suppose the fact that there are only 2x copies of A Watchful Peace implies that more recursion isn't really needed.

I built a fun deck a while ago with a similar mechanical premise, and I used both cards together to be able to trap the encounter deck into throwing me softballs turn after turn.

Jan 19, 2018 The BGamerJoe 5125

Firyal for the win! I would say the best solo ally in the game. (I believe Firyal is actually a girl)

Jan 19, 2018 phaedo 1

This is awesome! I'm the ListenerInQuestion and am excited to give this one a try as well. Thanks for all the thought behind it ...

Jan 19, 2018 teamjimby 937

@The BGamerJoeI just checked the Sands of Harad book and it looks like you are right! The language should be fixed now.

@phaedoAwesome! Let me know how it goes :)

Jan 19, 2018 GrandSpleen 1419

First of all, very inventive deck and an awesome write-up. Such a cool idea, and functional! Second, seeing as how that CoTR episode literally dropped 3 days ago, MAN am I envious of the time you are able to find to put this together, playtest, and write it up so extensively! I've been tooling around with a deck that aims to remove as many enemies from the encounter deck as it can -- would be an interesting pairing with this. No unique conflicts, either.

Jan 19, 2018 teamjimby 937

@GrandSpleenThanks! It helps that I have a desk job where I can make decks and prepare write ups in my downtime. We might have to give this a try 2 player :-)

Jan 19, 2018 teamjimby 937

I just realized that I completely forgot about ally Sam Gamgee. He should definitely be at least a 1x. When Frodo defends, Sam can ready and provide a nice 2 . Probably cut a Strider's Path to make room.

Jan 20, 2018 curiousboss 64

Have you tried filtering the deck from dangerous enemies with Out of the Wild ?

Jan 20, 2018 TheChad 13783

Hobbits. Check! CotR episode inspired idea. Check! Perfect deck!

Jan 20, 2018 teamjimby 937

@curiousbossOut of the Wild crossed my mind, but I didn't include it for two reasons. First, in solo you rarely reshuffle the encounter deck, so discarding the enemy is often as good as adding it to the victory display. Second, the deck relies heavily on scrying, but Out of the Wild forces you to shuffle the deck and lose any information that you had.

@TheChadThanks! Hobbits are also my favorite, so I appreciate how much you champion them on the show :-)

Jan 20, 2018 curiousboss 64

Shuffling the deck when you know bad things are coming can be useful. Anyway I tried a pure Lore version (swapping Bilbo for Frodo, replacing Spirit cards with a Out of the Wild / The Door is Closed! and Keen as Lances package, plus Mithrandir's Advice in place of Ancient Mathom) and it kind of worked, mostly because I could recurr Risk Some Light via Scroll of Isildur. It's inferior to your deck, but would scale nicely in a true Sneaky fellowship (where no player would engage).

Jul 06, 2018 The Broken Meeple 60

How did I miss this deck?! I've been yearning for a proper secrecy style deck that actually sneaks past a quest as I've always found most quests force you to contend with rock hard enemies or bosses whether you like it or not. This is definitely one I need to try out as thematically it works and I miss using Hobbits, always thought they got nerfed out when quests started getting more combat orientated with giant ATK enemies, but I find them the most fun!

Jul 10, 2018 The Broken Meeple 60

Do you feel you could see this deck working for the Harad cycle?

Jul 10, 2018 teamjimby 937

@The Broken Meeple I'm glad you're enjoying the deck :) I haven't played the Harad cycle a ton, so I don't know the quests inside and out. But I know there is a lot of forced engagement and some big enemies. I could see some of the quests being pretty tough, like maybe the one with temperature, but I bet you could beat a lot of them still. It's amazing how many problems you can avoid with scrying and encounter deck manipulation!

Feb 16, 2019 Tyrion Gru 1

Now that the earlier APs are getting reprinted, I can finally try out this amazing deck idea. The concept is wonderful, and it just fills me up with "happy" to run such a thematic deck. Thanks for posting this.