Heirs of Númenor - The Siege of Cair Andros

Questlogs using this decklist
The Siege of Cair Andros - 1 Player - 2020-01-29
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Derived from
Heirs of Númenor - Into Ithilien 5 4 0 2.0
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oxnateri 289

For The Siege of Cair Andros:

This is primarily a battle/siege encounter, so the allies are tweaked accordingly. Also, the allies skew more toward tactics than in previous versions to mitigate the potential damage of The Master's Malice (if A Test of Will is not in hand). Some notable card inclusions:

  • Defender of Rammas: Obviously a good defender, but also a superb questing ally for siege stages.
  • Vassal of the Windlord: Use for a quick attack or as a questing ally if the battle stage is necessary.
  • Northern Tracker: Ideally, get this card out early (difficult at 4 cost) in order to help clear the battleground locations. If this doesn't pan out, it has good stats for battle and siege stages and should be affordable since spirit runs few cards in this deck and they are cheap.
  • Asfaloth: Hard mulligan for this card, attach to Glorfindel, and use to clear battleground locations before they are destroyed.
  • Feint: There are some rough enemies in the encounter deck, so use this to get in an extra attack if able.
  • Goblin-cleaver: There's a good chance at least one weapon will be equipped on a hero in this game. This is a cheap way to deal direct damage to some enemies.

Additional notes:

  • Lore is pretty underrepresented in this version of the deck, so there's a good chance Aragorn will have extra resources. Unfortunately, this deck doesn't have a good way to pass those around (lacking leadership); however, get Blood of Númenor on Aragorn and he becomes a potent defender or questing hero for siege stages.

For Into Ithilien:

Trying to minimize use of allies to reduce the likelihood that Celador gets killed and maximize the use of heroes. Crucial cards for hero action advantage:

Other notes on the deck:

After beating the encounter, I think the deck could benefit from inclusion of at least 2x Asfaloth, maybe in exchange for the Unseen Strike, as these were dead cards later in the game.

For Peril in Pelargir:

After beating the encounter, I think the deck is a little clunky and could be refined by removing some of the higher cost allies like Northern Tracker and Horseback Archer. It was tough to get these in play. I'd sub in a third copy of Light of Valinor because it's so crucial. Also, Asfaloth probably isn't important for the second encounter (Into Ithilian) because it only has two locations. 1 health allies are a liability due to the likelihood of them getting killed by the enemy heavy encounter deck and Blocking wargs...this is compounded by the penalty to Celador. Maybe instead focus on cheap attachments and events to boost heroes & add action advantage. Go for allies that are a little more expensive, but have more health and can better survive.

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