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Folco, Frodo e Cotone | 1 | 0 | 0 | 1.0 |
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GrandSpleen 1413
"We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner!" - Bilbo Baggins, The Hobbit
A Hobbit-only Fellowship deck.
Once flipped, you'll be able to quest for more than 30, still having Tom Cotton available for defense at 5 or so strength, and Folco Boffin ready to attack for 3 with an added 3 from Rosie Cotton, for a total of 6.
Basic strategy is to mulligan for Resourceful. The One Ring and Power of Command go on Frodo Baggins. He can use his ability if you have money, but flipping the contract early is your priority, so you might not use his ability in the opening rounds of the game. Once you have a Resourceful or two out, staying in Secrecy is not so important (although of course it's nice for when you draw Timely Aid). Tom Cotton is mostly important for his resource-smoothing ability, but the +attack helps as well. Folco Boffin was my usual target for Frodo's readying ability, but sometimes Rosie Cotton based on the board state.
First Fast Hitch can go on Tom, 2nd on Rosie. Third is flexible: Tom for more defense, Rosie for use of her ability in both the Quest and Combat phases, or Folco for an extra use of his attack.
There is no healing or shadow cancellation, but there are choices in the sideboard. Hopefully you will have access to either of those from another deck in multiplayer. Otherwise, add them in based on your expectations for the scenario you are playing. Staff of Lebethron replaces Protector of Lórien easily enough. I would probably drop events to make room for Healing Herbs (or possibly Dúnedain Remedy since it's repeatable).
You can't trigger Sam Gamgee yourself, unfortunately. Would be very nice for the extra attack if you could. Aside: another player can, if I am reading the Response correctly (it doesn't specifically say "any player can trigger this ability," but the wording makes it clear that it doesn't need to be you. How another player is permitted to trigger an ability on a card you control, without the card explicitly saying that is possible, however, is beyond me).
On Fellowship side B, and in a round where you trigger Power of Command, everyone has +2 willpower. Most of the allies have 2 willpower on their own. When you drop Merry, the allies get another +1. If Merry is your 9th, on that round you could quest for 40+. Block with Merry as a chump (Frodo can ready him so you still use his willpower) and re-play extra copies of him when available.
In practice this flips to side B of the Fellowship around turn 5. I have seen as early as turn 3 and as late as turn 7, which happened before I added A Very Good Tale and Timely Aid to speed things up (dropping fun, flavorful cards like Friend of Friends). If you have card draw from somewhere else on the table (like a friendly Beravor), you can swap things around for flavor and overall power of the deck.
Cards added to accelerate flipping the contract:
-All the draw events
-Raise the Shire to hunt for Hobbits you still need. This card is no longer useful after you flip the contract.
-Timely Aid
-A Very Good Tale
The Protector of Lórien is there to get use out of your otherwise dead unique cards or other cards you can't or don't want to use (non-Secrecy Resourceful/Timely Aid, Raise the Shire once on side b).
You don't really ever need to discard Folco, but you can once on side B if you've got another ally to play down. You will lose access to lore Attachments and Events, but you can still play a lore Ally thanks to Tom.
Nice, exactly what I tried to manage to get working, but to no avail yet. Looking forward to give this one a try this evening, thanks for sharing!