|Questlogs using this decklist|
|Fellowships using this decklist|
|The Fellowship of the Ring||23||10||6||1.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
After more testing, this is the second version (I think this is a better version, indeed) about my thematic Fellowship of the Ring deck:
This is a Thematic Deck for The Fellowship of the Ring using the contract Fellowship. It's very fun to play solo and multiplayer.
The focus is to play, on mid/late game, with the 9 members of the fellowship. Elrond is here to represent the council where the fellowship was created (with his Vilya ring joining the members to the party).
The great difference with the version 1.0 of the deck is the inclusion of The One Ring. Power of Command is the selected first Master card to keep in hand. It allows you to quest for 8 in turn one with possibility of adding 3 more if you play that card. Another possibility is to take a copy of The Master Ring at the start to have a cancellation in hand since turn one and let the deck work more save.
The threat starts high (34) and with the ring you are out with 45. Frodo Baggins is the key to manage this. Don't use his resource for any card, only for his ability. He, with 2 copies of Woodmen's Clearing will be enough, but you can add The Galadhrim's Greeting if you feel more comfortable or the quest has a huge Doomed treacheries. Also Reforged can bring back a Woodmen's Clearing.
Don't forget that, with the contract flipped (+1 on each character), using the Power of Command adds another +1 on each character. If you let Merry be the last one of joining the fellowship, another +1 to allies.
Mulligan for Vilya. The Wizard Pipe is the other key card on this combo, but is not enough to keep your hand. Three copies of Vilya and 1 of Word of Command (with a lot of card draw) are there to find this ring. When you have the ring, go to quest with Frodo Baggins and Elrond, spend a Frodo's resource to ready Elrond and prepare the top card of your deck with the Wizard Pipe. Vilya do his magic. Try to play the cheap hobbits through Elrond/Gandalf resources and the other 3 allies through the ring.
In mid/late game, if the damages is controlled, with the contract flipped, you can use Helm of Secrecy to bring Aragorn witch lose Vilya, of course, but keep the other stuff that Elrond has. And you have all the 9 companions on the table! (thanks to Elrond, so thematic). Also, you can reset your threat to 34 if you choose Lore Aragorn.
Expert Treasure-hunter on each hero to draw 3 extra cards each round and your deck will be empty in turn 7 or 8.
Song of Healing (that one is REALLY amazing with Elrond) is used to discard other multiple copies of unique cards. Use Will of the West to recycle all your discard pile in order to get more cards to be discarded for Song of Healing.
Strider's Path and Explorer's Almanac are very cheap and good to manage locations problems. When you are with the contract flipped, your willpower + Explorer's Almanac perform an amazing turns. You can replace some card for Lembas, Drinking Song or any other card (even the master cards) on the sideboard. It depends on the quest.