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eggerda 16
First deck I've ever built. Took down Path Through Mirkwood with a score of 122.
20 comments |
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May 11, 2017 |
May 11, 2017Welcome to the game! I agree with Dazeman that Gleowine is a greats addition. Henemarth Riversong is also a "must try" card. Especially for solo play. Have fun! |
May 12, 2017Awesome thanks guys. What does a "limited card pool" mean? I will say I got CRUSHED by the second quest in the core set. The Journey Along The Anduan. Holy crap. So I'll try your suggestions... |
May 12, 2017A limited card pool just means you are working with only a few expansions. Welcome to the game! |
May 12, 2017What |
May 14, 2017Limited card pool = using Core Set Glorfindel :) |
May 16, 2017Ah...got it. Cool. I'm loving this game! Does Glorifndel suck? :) Man, we can't beat Journey Down The Anduin. Couple of questions.
Thanks! |
May 17, 2017Ah...got it. Cool. I'm loving this game! Does Glorifndel suck? :) Man, we can't beat Journey Down The Anduin. Couple of questions.
Thanks!
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May 17, 2017So with Glorfindel there are a couple of significant downsides to him even straight out of the Core Box. Back in the day, with just the core, he was not the strongest hero.
Without knowing what cards you have access to it's tough to say, but even from a core set point of view with the amount of healing you have in your deck you'd be better served by either of the other two lore heroes in the box(Beravor will let you draw into the Forest Snare or Gandalf to help you deal with that pesky troll, or Denethor who's a reasonable defender for the earlier quests and is handy if you are playing solo especially; both of which will reduce your starting threat and allow you time to setup your board. I'm going to load your deck into OCTGN and see how it fairs, I'll make some comments a bit later on once I've done that. At first glance however, I can make the following observations:
I know this is ridiculously long, but if you would like some great ideas for deckbuilding using a limited card pool; a deadset legend by the name of Warden of Arnor (http://ringsdb.com/user/profile/447/Warden%2520of%2520Arnor) has done a series based on completing quests with only the cards available at the time. /rant |
May 17, 2017
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May 17, 2017Yeah, and I have these Adventure Packs: Road to Rivendell The Long Dark Shadow and Flame Flight of the Stormcaller The Thing in the Depths TEmple of the Deceived The Drowned Ruins Thanks for the help! And BTW: do you log your quests online anywhere so you can see how you do relative to others? I don't even know what a "good" score is on these quests...
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May 17, 2017
To answer some of your questions. Core set Glorfindel has become an obsolete card for most players in the game because of his other version, Glorfindel + Light of Valinor combo. Though the still has a good stat line, but like Deck building is important in this game, for it is the foundation of what is going to win you many scenarios. However, it is important to have a strategy in mind and how you plan to respond to the various different things an encounter can throw at you. So, how you play is just as important as what you play with at times. Three Deck building tips:
There are many talented deck builders within this community, there is no shame in trying another player's decks in order to help yourself to get a better grasp on cards. Check out some decks from authors in the "Hall of Fame." Hopefully you can beat the quest soon. Are you playing solo or with 2 or more players? Lastly, there is nothing that I know of where people keep a quest log of their scores. I used to dabble with FFG's quest log but it was quite outdated when I was using it. Most players who play, are not as concerned with score as much as just trying to beat a scenario. I would also argue, that the scoring system is not even a very good reflection on how you performed in the quest. For you could finish with a really low score because you could spam threat reduction on the last turn or two of your game and decrease your score by 10 or more points relatively easy. |
May 18, 2017" I would also argue, that the scoring system is not even a very good reflection on how you performed in the quest. "- I agree completely. I would not worry too much about the score, just getting the quest done is a feat in itself with some of these quests. You can get a reasonable idea of the difficulty of a quest as voted by players at lotr-lcg-quest-companion.com however this is fairly subjective- the cards that you have access to make a massive difference to the difficulty level of the quest. I don't know if you are aware, there is an easy mode as well published over on the support page at FFG (link below). The cards to be removed are marked on later quests however the pdf will tell you which cards to remove from the Core Set there is no shame in this especially when you are just finding your feet. |
May 18, 2017Also, the best proxy card is.... Gandalf's Search!!!! |
May 23, 2017Thanks so much for the input! Getting the Hero's of Nuemore tomorrow. Quick question: I typically play solo as I don't know anybody else who plays. What are your thoughts on playing double-handed? Is that kinda looked down on (i.e. the table talk rule)? That could make it a bit more fun as well in terms of having more options on the table. Thoughts? |
May 24, 2017TLDR; double handed is a totally acceptable way to play and is not frowned upon. I would argue that the game is at it's best with 2 player decks, however they are driven (BGG agrees with 72% of the player base saying it's best 2p) Playing solo is it's own deck building challenge, much like playing with 4 people in fact. It depends on what you want to get out of the game; playing a 2 player game I think is the most "balanced" way to play. You can build a couple of reasonably rounded decks and take on most quests without having to make specific changes; whereas playing at the other end of the scale (either solo or 4 player) usually requires you to make decks design to deal with specific threats or especially nasty treacheries. After a couple of cycles I really hated playing (mono) spirit when we played with four players, because there wasn't actually any choice in your heroes; you basically had to play Glorfindel, Éowyn and Eleanor; with as much recursion (Dwarven Tomb) for cancel effects and Northern Tracker. You were an essential player to be sure, but there was no space for creativity with deckbuilding. Playing solo, you'll find that there will be cards that are just too good to omit and you'll lack at least one "pillar" (combat, healing, questing, etc) that will make your life hell on certain quests. Playing double handed/two player mitigates both extremes. |
May 24, 2017Also, my experience is that the table talk rule is largely ignored; especially by veteran players. It's a co-op game after all and most experience players have a reasonable idea of what you might be running in your deck the minute you put your heroes on the table. That's why they created the Peril keyword. |
May 24, 2017Playing with two decks or "Two-Handed" as it is most often referred to is a totally acceptable way to play. I used to play that way a lot, especially as I was starting off to get a feel for how different deck building styles work. I agree with Here is a fantastic article from one of my favorite blogs on playing two-handed. I, too, also ignore the table talk rule, since there is really no official tournament play for this game or anything, it doesn't matter. |
May 24, 2017The above link is to a great blog about this game that deals with the topic of playing two-handed and some deck building tips for doing so. It's a great read! |
May 26, 2017Thank you guys SO MUCH! :) Looks like I'll have to get another core set. I always wanted to play with 2 decks but felt like it would be cheating because of that rule. Now that i know they compensated for this with Peril, I feel good about it and am excited to go in with 2 decks now! I'll check out the link..thanks again! |
It looks like you are working with a limited card pool here. But based on what you have, I think the Lindon Navigator, could be a good addition to the deck. Also, Gléowine could help you out with some card draw.