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Ride them Down (with Hobbit Ponies) | 10 | 5 | 17 | 2.0 |
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Aurion 882
Somehow Ride Them Down has managed to elude me until now but it is an immensely powerful card, turning any power-questing deck into a force to be reckoned with, easily capable of dispatching a hill troll or two. I have designed this deck for solo play but it would also compliment and Elfhelm deck very well, giving an extra boost to our hobbit heroes’ once they have mounted their Hobbit Ponies.
Strategy
Ideally, we are looking for 1 or 2 Hobbit Pipes in our starting hand as well as some threat reduction to get the card draw machine working and keeping our starting threat nice and low to prevent any early engagements. The only problems I have encountered so far with this deck has been from a lack of card draw, so it is vital to get as many pipes out as soon as possible. For this reason, Bilbo is also a great card to see in your opening hand.
A Westfold Horse-breeder can also be a good card to see early on as she can help fetch a hobbit pony and she can also be a cheap chump-blocker as our hobbits are quite susceptible to any direct damage during questing. Frodo can shrug it off with his ability so you should stick Unexpected Courage and/or Hobbit Pony on Merry & Pippin first. Resourceful is also useful to accelerate your resource production from the get-go, especially as you will be starting in secrecy.
In the early game, it is all about building your board state by keeping threat low and getting as many allies out as possible. I would recommend saving Gandalf for the mid-game so as not to raise your threat to early, unless you have got a couple of copies in hand and can let him leave play at the end of the round.
There is plenty of threat reduction between Merry and the event cards, and the latter can be recurred using Dwarven Tomb or Map of Earnil, although these should be reserved to retrieve Ride them Down if possible, so you can start clearing the staging area of enemies, which will build up (particularly in Journey Along the Anduin).
If there is a low-engagement cost enemy that is too hot to handle early on, you can repel it with Pippin’s ability and take it out with Ride them Down in the next quest phase.
You should avoid travelling to locations if you can get away with it. That way, the Curious Brandybucks will remain in play and you can clear the locations with your Northern Trackers whilst they are in the staging area.
In the mid to late-game, you should have enough allies out to power through quests and you should now have Gandalf in play for additional and to start bringing the weaker enemies down to be dealt with.
Don’t forget to trigger Will of the West if you run out of threat reduction cards.
That's it. Enjoy!
20 comments |
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Oct 05, 2018 |
Oct 05, 2018
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Oct 05, 2018if u discard a value cards with emery, u can use the dwarven tomb. or, if it is a event, the map helps (perhaps one more). "thematic" o.k. if u say so. i think its not very "thematic" to charge down a hilltroll with hobbits ;) but if it fits your scheme, its yours. to have emery early in the game can help to defend early enemys. with more res (and perhaps more maps) u can play multiple smoke rings in a power-round and ride down perhaps more than one enemy and quest enough to finish. |
Oct 05, 2018Sword Thain is definitely not good resource acceleration unless you can somehow cheat it in (Vilya, Bartering, Well-Equipped, and so on). Otherwise it takes 4 turns just to pay itself back, which is awful value. It's really only worth playing otherwise if you want to do something with the ally that requires them to be a hero, or you want to do something that scales with the number of heroes you control (Merry's attack bonus, or Caldara). |
Oct 05, 2018
I'm just curious - what do you plan on using the ponies for, other than insurance against direct damage? |
Oct 06, 2018
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Oct 06, 2018
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Oct 06, 2018
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Oct 06, 2018The boost from Elfhelm is definitely worthwhile, and the trick with Elevenses is really fun - I actually prefer it to Smoke Rings, due to cost, although I prefer a few more Hobbit characters in the deck to make that work right. For me, a lot of the threat reduction I play with this style of deck is more for the card draw with Hobbit Pipe rather than actually lowering the threat. I found it worth a look to put Song of Eärendil into the deck so that the superfluous threat reduction can help out other decks while still drawing cards. I still wonder if I can't find a way to make Fireside Song work in that deck. Other than Elfhelm and Charge of the Rohirrim, there aren't any cards that interact with Mount attachments in play.
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Oct 06, 2018with the map its is 1 possible to play that chosen event 2 times if u manage to draw your deck 2 with dwarventomb u could get back a map and use more than 3 and can smoke very much more in the engame 3 IF you have a bilbo with swordthain another in your hand and only 1 pipe, you can choose, what u want to do. but you are right, there is not enough carddraw to draw the hole deck. at all, its more a long-term-deck (need many rounds to win) to be shure if a swordthain its worth it, i have to play few times with, and without to figure it out. |
Oct 06, 2018This deck is bleedin' lethal. Awesome, awesome work here fella. |
Oct 06, 2018Thanks |
Jul 14, 2021Just revisited this deck for the first time in a couple of years and it is still fire. Just beat Escape from Dol Guldur at the first attempt! |
Jul 15, 2021The idea of hobbit cavalry riding down a bunch of orcs is chef's kiss |
Jul 16, 2021Interesting. Does your threat ever become an issue? You have Merry and a few events, but it seems like your threat could go up quite a lot between your other two heroes and ally Gandalf. Also, not sure if you own it, but the Shirefolk could be a good include. |
Jul 16, 2021
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Jul 16, 2021
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Jul 16, 2021
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Jul 16, 2021
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Jul 16, 2021Your deck is probably also a lot better than mine. (I'm not a very good deck builder, and from what I've see you are a great one!) |
i would add (at least) 1 emery and 1 swordthain (arwen, bilbo,sam, and if u take, emery as possible targets. additionally to the res it reduces the map to 0 ).