|Questlogs using this decklist|
|Fellowships using this decklist|
|Two decks for owners of Revised Core & Angmar Awakened|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
Many of you are just starting to explore the wonderful universe of LotR LCG with the brand new repackaged releases of the Revised Core Set and the Angmar Awakened box. If you feel a bit overwhelmed by all the deckbuilding possibilities, here's my suggestion of a pretty thematic Dúnedain deck that you can build with cardpool from just those two products.
If you want to play a two-player game with it, see my complementary deck: Aragorn & Arwen
The idea for this deck (and the whole Dúnedain archetype in general) is simple: keep your enemies engaged for maximum benefits. It's risky, but that's the whole point. There are three fantastic allies in this deck: Fornost Bowman, Guardian of Arnor and Sarn Ford Sentry. They all get stronger with each enemy engaged with you. Amarthiúl needs two enemies engaged in order to reach his full potential and at least one to gain access to sphere (remember, this means that you can't play Dúnedain Hunter with no enemies engaged, even though he's technically free!). Try to keep weaker and less threatening enemies engaged for longer and kill all the nasty ones.
With a few enemies engaged, Heir of Valandil will allow you to quickly build-up your army of otherwise expensive allies.
Forest Snare is your best friend. If you manage to play it on two-three enemies during the game, you'll receive massive boosts for your allies and heroes while being completely safe from harm. Just remember to keep giving each ensnared enemy a shadow card (at the end of the combat phase you just discard those shadow cards without effect).
Expert Trackers is probably optional, but it's a cool alternative way of making use of a Snowbourn Scout (usually they are just chump blockers for enemies, but you can also use them as "ammo" for Faramir and For Gondor!). It helps you with location control, but it might be a bit too unreliable and tricky to use. Still, it's a fun thematic card and unlike e.g. Secret Paths it doesn't consume resources.
As for Gandalf, you will probably want to use him for reduction most of the time.
Feel free to use those cards as you need them. If you feel that you have enough firepower in the deck, swap e.g. For Gondor! for additional card draw (Gléowine) or quest phase boost (Secret Paths or Radagast's Cunning). Nothing is set in stone here. Experiment and have fun!
Since you start with 30 , you will probably need a few tweaks to this deck to beat A Journey Along the Anduin and survive the first round with a Hill Troll engaging you. I won it on the first time without making any changes, but I was lucky to draw Protector of Lórien on turn one (you may want to have 3 copies of it instead of e.g. Expert Trackers). You just need something to help you survive that first round swing (a Feint, a Protector of Lórien or a response from Ranger of Cardolan will do the job). It will be hard, but see what your initial hand offers you and hope for the best! ;). If you still struggle, consider swapping Halbarad for Théodred, you'll get two rounds for all the necessary preparations.