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Undomiel in Dale | 39 | 27 | 3 | 1.0 |
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PeaceAndThought 331
Ancient Kin of the North, to Arms!
Origins
This deck was inspired by TheChad's conversation with Buz and Mr. Underhill about Valiant Determination and its utility. I really enjoy Chad's Undomiel in Dale deck but wanted to do something a bit different. Originally I created a deck using Bifur and more Lore cards, but the deck suffered from smoothing problems and getting swarmed early on in the game if no Redwater Sentrys had made an appearance. So at the suggestion of MinkeWhale I tried out Fastred. It worked well, and then I went back through the lore to find an excuse to make it work. Aha, Dale and Rohan share predecessors! Then I searched RingsDB for this hero lineup, and nothing appeared. Cool, let's write it up!
Why Fastred?
I found that my earlier Dale decks could be easily swarmed in round one or two if I couldn't get out defenders quickly. Fastred helps immensely with this problem while at the same time giving the deck threat reduction without using up precious card slots. Putting a Hauberk of Mail on him early lets him do a bit of tanking, and then he can be easily healed with Dúnedain Remedy. Later in the quest, beefy enemies can be blocked by powered-up Redwater Sentrys. Lastly, I like running two heroes in a deck that contains a number of two- and three-cost cards such as Wild Stallion (which cannot be cheated in), King of Dale, etc.
How Does the Deck Work?
This is a rather standard Dale deck. I always mulligan for King of Dale, but if I don't find it, it can be dug out by Brand son of Bain's response, the Long Lake Fisherman, or by using A Good Harvest to cheat in Master of the Forge (perhaps a "non-bo," but I'm not giving up on it yet!).
Ideally, I power up the Guardian of Esgaroth allies with Valiant Determination, Wild Stallion, and any other attachment that seems to fit at the moment. By game's end, these guys are questing for 6, attacking for 5, and/or defending for 5. Warrior of Dale usually gets the Bow of Yew, while the Rhovanion Outrider and the North Realm Lookout get the leftover Map of Rhovanion and Spare Hood and Cloak. The Redwater Sentry gets his usual: the Hauberk and the Squire's Helm.
Traffic from Dale is a good mid-game card that can help spit out a fresh slew of allies and attachments. To Arms! is really for emergencies - say when I need a powered up Guardian to quest, defend, and attack.
By mid-game, I'm usually ready to let Fastred take a back seat, defending only small enemies when I can a) be sure he'll survive, and b) I need the threat drop.
Solo or Multiplayer?
As is, this deck is designed for solo play. In multiplayer, I'd probably swap out Fastred for Lanwyn and To Arms! for The Galadhrim's Greeting - that is, if there's another player who can tank while I get set up.
Anything Else?
This deck has handled Fire in the Night and The Ghost of Framsburg without any trouble. I'm excited to see what else it can take on. As always, please comment - I appreciate especially suggestions for improvement!
12 comments |
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May 07, 2019 |
May 07, 2019HAHAHA! best comment ever |
May 07, 2019Nice! It’s always fun to see someone new take up that third hero slot in a Dale deck. I’m trying one out with the new Dáin Ironfoot for the same reason you chose Fastred: early defense. Then I throw in cards like Stand and Fightand Second Breakfast to get cards back from the discard pile. I was hoping it would speed up getting Dale allies and attachments out faster, but it still needs work. |
May 08, 2019Do you benefit at all from pushing enemies back into the staging area? It seems like a downside both in terms of being able to kill the enemy and in terms of questing next round. It seems like Beregond would fill the same role without those disadvantages. |
May 08, 2019You are absolutely right, |
May 08, 2019Fasted has lower starting threat, reduces threat more, has more attack strength, and has better hair. He only needs his defense when his super defenders don't get out early enough. I think the argument for Fastred stands. Plus, Beregond is a dirty traitor. That's gondorian blood on his armor. ;) |
May 08, 2019In seriousness, Beregond is a good pick. I do think Fastred is underrated. I know it's not for everyone, but personally I find myself in situations early where early you can't strike back and sending an enemy back to staging is no big deal. By dropping your threat by 2 you maybe get an extra turn to get the dale super team assembled before you have to take that enemy back. Some enemies power up with each attack, steal resources and you risk shadows etc, so permablocking isn't perfect. Sometimes you ate forced to take an extra enemy as well, and kicking that down the road can be nice. |
May 08, 2019With Fastred you are handling with one challenge to the Dale archetype (early defense) at the expense of another (early questing). With only 4 among your questing heroes, you do not really want to be kicking enemies back to the staging area. Though if you're playing multiplayer and the other players are picking up the questing slack, this could be no problem. I am a huge Fastred fan by the way, and it's nice to see him outside his normal lineup. |
May 09, 2019Main man, your last comment is the point of the choice. Fastred is the reason this deck is published, as a unique dale third wheel that does work. When you say Fastred doesn't work well swap him for beregond .... You could also recommend eowyn, arwen or spirit glorfindel or any other super spirit hero commonly found in a lot of decks. I can tell you those options were discussed. And they would all work. For what it is worth, this is a tested deck variation on tested decks that have worked with some hard quests. Some people have multiple decks assembled and play a lot of multiplayer it's nice to have a less popular third wheel in the dale deck so it's always ready to go. |
May 09, 2019
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May 09, 2019
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May 09, 2019
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The hair in that lineup alone makes it worth trying. I think you need to listen to 80s rock when you play that deck.