Sweet, Dangerous Honey (Lord of the Rings Saga Deck)

Questlogs using this decklist
None.
Fellowships using this decklist
Lord of the Rings Saga, First Attempt
Derived from
None. Self-made deck here.
Inspiration for
Sweet, Dangerous Honey (Lord of the Rings Saga Deck) 2.0 0 0 0 2.0
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Alonewolf87 2375

Alonewolf87 has a newer deck inspired by this one: Sweet, Dangerous Honey (Lord of the Rings Saga Deck) 2.0

This is the Lore deck for a 4 Mono-Sphere Decks Fellowship.

General Analysis

The primary focuses of this deck are healing, card draw and playing traps.

More than 60 cards might be frowned upon, but with the great number of draw effects in this deck it still flows quite well.

Faramiroften becomes a powerhouse between traps that keep the enemy in the staging area and Advance Warning. He often helps Legolas, Glorfindel or the Leadership heroes with the kills. He is the preferred target for Wingfoot (and Steward of Gondor if we go for semi-thematic reasons).

Damrod is up to his usual traps Shenanings making them cheaper and providing additional card draw, It also fit with the general Gondor theme of the Fellowship.

Elrond is mainly here to boost all the healing effects in the game. With A Burning Brand (and sometimes Gondorian Shield he's also a good defender, should the need arise.

Anborn helps with cycling more traps, and so does the Erebor Hammersmith even though the latter can often find better targets on other deck's discard piles.

Ghân-buri-Ghân can help avoid some very nasty travel effects and Henamarth Riversong is a cheap ally for Lore (its effect is less awesome on 4 players games but can still be useful if timed right outside the quest phase).

The Warden of Healing and the Imladris Caregiver are the main core of the healing machine, and can also be used for the Athelas. The Miner of the Iron Hills also helps with the nasty Condition attachments.

Quickbeam and Robin Smallburrow are some good stats-to-cost ratio allies with a couple of interesting effects.

All of the traps have a variety of fun effects and helps in every aspect of the game.

Advance Warning can be amazing with the right timing, and Interrogation can help with some good encounter deck scrying, both in the quest phase and against shadow cards.

Daeron's Runes and Mithrandir's Advice are the main draw effects.

Radagast's Cunning and Secret Paths are awesome as always

Notable interactions with the other decks are:

Asfaloth is as always amazing for the location control and ends up on Glorfindel.

Gléowine helps with a targeted drawing effect.

The Erebor Hammersmith can help other players recover some vital attachment.

The Ranger Spear has many possibile targets, from Aragorn, to Mablung to Damrod and Faramir themselves.

Heed the Dream is incredibly useful, especially considering that is quite likely we will swing for the full effects since 3 Leadership resources are usually easy to find.

Gather Information is amazing and we quite often chain it with another side quest from the other decks.

Dúnedain Remedy can provide quite the healing surges with Elrond's ability.

Steward of Gondor usually ends up played on Faramir (for semi-thematic reasons) or Elrond (to give it the Gondor trait as a more efficient choice), since Lore is usually the deck most hungry for resources.

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