Outlaws and Creatures
Description
The band of Outcasts, Beornings, and eagles all come together to fight against the forces of Sauron and his ilk.
The Outlanders and Shapeshifters Game Plan:
- This uses the A Perilous Voyage Contract - which supplies a huge Deck Hand and impossible Threat Reduction
- The hand has to start with either Stone of Elostirion or Prepare for Battle - Raising the card draw per turn.
- Beginning of the game - Éowyn and Osbera are questers and Prince Imrahil is a defender
- Card List Devoted to Éowyn: A master Quester and Attacker
- Beyond All Hope, Valiant Warrior, Leader of Men = Beginning of the game Buffs (If they are illegal, discard)
- Necklace of Girion, Stone of Elostirion = Spirit boosts - for Questing and Battle
- Steward of Gondor = Resource accumulation - to pay for and cards and for buff from Gondorian Fire.
- Firefoot - make sure that this is equipped before Éowyn uses her card text to raise her by 9
- Thorongil, = awakens Éowyn and gives access to: Herugrim, Lay of Nimrodel for massive bonus, Unexpected Courage for allowing the Éowyn/Éowyn complex to quest and attack, and Elven-light to help with Spirit points.
- Elendilmir is for Prince Imrahil, mostly when he converts to Prince Imrahil late in the game, but can be ucefull for Prince Imrahil's card tex abillity in mid game.
- Card List Devoted to Prince Imrahil, Defender then Attacker - Ally swarm.
- Prince Imrahil works by spamming allies so Prince Imrahil can be used for 2 actions per turn.
- Outlander Allies require numbers to be useful, and these , , , and buffs get applied to Prince Imrahil with Prince of Dol Amroth
- Late in game, Andúril becomes relevant, but is not a crucial to the game play.
- Card list devoted to Osbera: Quester and Attacker
- All the Beorning Allies - they are attack based and resource heavy. Beorning Skin-changer is the gateway to these heavy hitters, and Birna allows Beorning Skin-changer to be puled back from the discard pile for a near endless loop of Beorn spawning.
Creatures and Hero's Game Play:
- Start with Radagast's Staff, the synergy of Gwaihir and Radagast does not work without his staff. Their must be an eagle played every turn - and Grimbeorn the Old's resources are specifically reserved for his card text ability.
- Radagast's Cards: A quester and attacker
- Radagast's Staff is first priority - Radagast can't loose it - their are 3 in the deck.
- Glamdring is nice, not essential.
- Grimbeorn the Old's Cards: A defender and attacker
- Captain of Gondor, Support of the Eagles = to buff our Beorn tank - every turn, Grimbeorn the Old will be defending and then attacking without the support of other characters - Grimbeorn the Old needs to have Stat Boosts and it doesn't feel right to give him artifacts or weapons - because he is a bare
- Gwaihir's Cards: A quester and attacker
- Most of the allies, and events are devoted to his mechanic. Golden Crown is nice, not required - but it is good to note that the card text does not say the eagle ally needs to be ready for it to leave this player's field - in a pinch, it can be used to awaken the slumber of the great Gwaihir for a second attack. (that's also why Flight of the Eagles is in this deck, with the added benefit of an eagle being added to the encounter deck)
- Hand draw power for eagles in hand = The Eagles Are Coming!, and Gwaihir's Debt.
- Cards reserved for use on the Outlanders and Shapshifters party:
- Golden Belt = for Éowyn, she is going to need to be able to hold 3 restricted attachments to be her best self.
- Necklace of Girion = also for Éowyn, because she needs to have her high, and one card in 100 is terrible odds.