Dwarves: Pure Series Deck #1

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Dwarves: Pure Series #2 3 3 0 2.0
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Mustardman 557

Mustardman has a newer deck inspired by this one: Dwarves: Pure Series #2

Pure Series:

This is a series of about 10 decks that I made that don’t share any cards with each other. Meaning I can only use Steward of Gondor in one of my 10 decks. This forces me to use different methods of card draw and resource generation.

I only use heroes that fit the theme or archtype of the deck.

I have every expansion, but only 1 core set :(

I do include different cards of the same unique character in different decks. (Ex. Haldir of Lórien hero in my Scout deck and Haldir of Lórien ally in my Silvan deck.)

Dwarf Deck:

This deck is a non-solo deck because it has a slow start until it hits 5 dwarves.

One of the best decks I have. A classic build up your dwarf army, then crush the encounter deck.

Objective #1: Get 5 dwarves into play ASAP.

Objective #2: Some sort of card draw

This shouldn't be to much of a problem because we have plenty of card draw in this deck (King Under the Mountain, Bifur, Daeron's Runes, Legacy of Durin).

One combo that I love using is We Are Not Idle, then Lure of Moria.

  • Exhaust all the dwarf characters you own on We Are Not Idle, then place all the resources onto Dain Ironfoot (you can place the resources on a different hero if you already have 3 on Dain).
  • Use 3 of those coins in order to play Lure of Moria and ready all the characters you exhausted.

I include Ered Luin Miner and Hidden Cache in hopes that they will be discarded by Ered Nimrais Prospector, Zigil Miner, Daeron's Runes, or A Very Good Tale (You can also use Imladris Stargazer to help Zigil Miner)

I usually quest with both Ori and Óin + a lot of your dwarf army, and leave Dain Ironfoot for defense. Your main attackers are Erebor Battle Master, by the end of the game they will usually have at least 10+ attack each, if you don’t have one out you can chump block with a dwarf and use Dain’s ability + a few dwarves to kill an enemy.

Dwarven Sellsword is for the first few turns only to try and hit 5 dwarves, after that he is pretty much useless.

A Good Harvest is to help with resource smoothing and is usually used right after you play the We Are Not Idle - Lure of Moria combo.

If you have any suggestions or questions comment below

Thanks!

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