|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
In play turn 1:
In play turn 2:
- Pippin with Song of Travel and Elf-friend
- Bilbo with Steward of Gondor, Song of Battle, Song of Kings, 3x Fast Hitch, Gondorian Fire, Blood of Númenor, A Burning Brand, and around 10 resources.
- Robin Smallburrow with Sword-thain
- 2x Anfalas Herdsman
- 2x Ethir Swordsman
- 15 threat
Consistency: with practice, >80%
For the second turn (don't forget Bilbo's extra draw!), get out Song of Kings and start playing Legacy of Númenor for resources. Play Robin Smallburrow as soon as you can. Then play Scroll of Isildur and Bartering as soon as you can. Then play Sword-thain for free when you draw into it (you don't need it in hand when you play Bartering).
You now have 4 hobbit heroes. Play Mithrandir's Advice for 4 cards and then play Scroll of Isildur for 0 and use it to recycle Mithrandir's Advice. Keep doing this and playing Deep Knowledge until you've drawn and played all copies of Legacy of Númenor.
By this point you've probably raised your thread by 12 (3x Legacy of Númenor) + 6 (3x Deep Knowledge) = 18. Maybe a couple more if you've played The Seeing-stone. So simply play Elf-friend and Song of Travel on Pippin and then play 2x Elrond's Counsel and 3x The Shirefolk to reduce your threat by 12 + 6 = 18. So you should be pretty close to where you started. You may not have drawn all your threat reduction yet, but that's fine. Play Will of the West now, making sure you're holding a copy of Drinking Song.
Now your reshuffled deck is mostly made up of doomed cards, Mithrandir's Advice, Daeron's Runes, Drinking Song, and Scroll of Isildur. So play Drinking Song to get a bunch of those cards mixed back into your hand. Repeat the process of playing all the doomed/draw/reduction cards. This time around, you should be able to draw your whole deck, and you likely won't need every copy of Deep Knowledge, so after playing your threat reduction cards you may actually be lower than where you started.
During these second, third, and fourth times through your deck, take advantage of playing Scroll of Isildur + Bartering to get out Steward of Gondor, Song of Battle, and all three copies of Fast Hitch onto Bilbo for free.
Now, the deck has to be able to actually win once this whole process is done. So I tried to cram a winning board state into as few cards as possible. The 3x Fast Hitch on Bilbo Baggins lets him exhaust/defend multiple times, and Steward of Gondor/Gondorian Fire/Blood of Númenor ensures that he has plenty of / to do so effectively. A Burning Brand on Bilbo means you don't need to worry about shadow effects.
Questing is easily handled by the 4 Outlands characters, who together quest for 10 , and Firyal, who also serves as the deck's source of cancellation.
Altogether, you should be questing for 19 with a Firyal safety net, defending twice for 10+ with A Burning Brand and attacking twice for 10+ every round of the game from turn 2 onward, all with a threat below 20. This should be enough to beat nearly every quest in the game.
First, I think it goes without saying, but this is a solo-only deck. Since The Shirefolk and Elrond's Counsel only reduce your threat, the doomed effects would wipe out all the other players on the second time through your deck.
Second, the sideboard contains Warden of Healing for quests where healing is needed, but I don't think he's actually necessary. You have quite a large pool for archery damage with your two Anfalas Herdsman, and Firyal can bury any cards that might directly damage your hobbits. Also in the sideboard are a theird copy of Ethir Swordsman and Anfalas Herdsman if you want sacrifice a little draw combo consistency to increase your willpower cap.
Finally, the deck does have 56 cards. I'd love to bring this down to 50, but it's already been trimmed quite heavily. For example, I initially had 3x Elrond's Counsel, but found myself ending at 0 threat after the combo was finished. It was great, but I'd rather have slightly higher efficiency of achieving the combo and end up at ~15 threat instead. Maybe another Counsel could be trimmed as well and the deck could end up ~30 threat. If anyone else has suggestions like this to improve the likelihood of achieving the combo while still ending up at a winning board state, please let me know in the comments.
Thanks for reading!