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Lord of the Rings Saga, First Attempt 2.1 |
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Strongest Shield and Strongest Bow (Lord of the Rings Saga D | 1 | 1 | 0 | 1.0 |
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Alonewolf87 2375
This is the Tactics deck for a 4 Mono-Sphere Decks Fellowship.
The main purposes of this deck are defending and attacking across the board, a role that is fulfilled quite efficiently.
Mablung is as always a gold mine of resources (especially with some help from the Knights of Minas Tirith).
Legolas is quite often the best killer of enemies on the field, especially with the warhorse and a Bow/Blade and with some judicious use of Hands Upon the Bow
Beregond is as always one of the best possible defenders, especially with a Gondorian Shield combined with some reading effects from across the table like (Armored Destrier, Unexpected Courage. Desperate Defense, Behind Strong Walls and Sterner than Steel helps with the shadow cancellation.
Lots of readying effects from across the table usually end up played on Beregond and Legolas to maximize their combat efficacy.
Foe-hammer is as always a great draw effect for tactics, while Proud Hunters help with the resource generation if Mablung's ability should not suffice.
Cards Explanations and Notable Interactions with other decks.
Azain Silverbeard's ability can usually be used to great effect, and so is Mighty Prowess when it ends up on Legolas.
Beorn, Treebeard and Bofur are good unique allies. The first two are unparalled in combat, while the third one provides good questing for a Tactics character and some weapon fetching that can be quite useful.
Knight of Minas Tirith is often at 4 attack thanks to Boromir and basically ends up costing 2 resources since engaging an enemy during the planning phase nets you another resource for Mablung. Its ability to bring down nasty enemies from the staging area can not be understated and saved us many a game.
The Marksman of Lórien and the Galadhon Archer are great ranged attackers and possible secondary targets for the Bow of the Galadhrim.
The Soldier of Dol Amroth help with resource acceleration, while the Riddermark Knight is a very good attacker.
Déorwine can quite often make full use of his ability thanks for Leadership support and can receive a lot of interesting attachments, from Hauberk of Mail to Raiment of War.
Guthlaf gets its discount from Théodred and is another sentinel character which is never bad in 4 players.
The Riddermark Knight has a very good attack/cost ratio and can get a big attack boost when more needed.
The White Tower Watchman can both quest strongly thanks to Visionary Leadership and help with emergency defences, sparing our heroes.
The Blade of Gondolin is often played on Faramir and the Rivendell Blade can end up on Glorfindel.
The Raiment of War can end on Boromir, Glorfindel or Faramir. The Bow of the Galadhrim can end up on Legolas or one of the ranged allies.
Secret Vigill is quite useful (especially considering the ease with which the fellowship kills enemies) in keeping the fellowship threat in check, supporting Spirit's role in that department.
The Horn of Gondor can help any player with some resource acceleration (but it usually ends up on Eleanor since quite often a character will be destroyed each turn with the enemies swarms.
Mighty Prowess is quite effective since lots of quest have lot of enemies with traits in common.
The Red Arrow is quite tematic and at a very good Willpower/cost value, especially for Tactics. The Valour response is icing on the cake.
The Gondorian Shield can be attached to quite a few heroes across the table helping with shoring up the group defenses.
Thicket of Spears can often be a huge help. blocking 3-4 enemies from attacking.
Feint and Foe-hammer are amazing as always, and so are Sterner than Steel and Proud Hunters.
Open the Armory helps us fetching keys Armors and Weapons.
Keep Watch is an amazing side quest that weakens the hordes of enemies we often face.