Leaders of Men

Questlogs using this decklist
None.
Fellowships using this decklist
The (Second) Last Alliance of Men and Elves v 1.7
Derived from
Leaders of Men 0 0 0 5.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

Alonewolf87 2375

This is the Leadership deck for a 4 Mono-Sphere Decks Fellowship.

General Analysis

The main focuses of this deck are resource acceleration (for itself and the other players) and building up a Gondor ally swarm.

Théodred main role is as always playing the resource generation game, passing it usually to Aragorn or Boromir (if it has Visionary Leadership attached) or to heroes controlled by other players depending on the needs of the moment.

Boromir is the main focus of the Gondor swarm across the table, providing boosts to attack and willpower. Quite often the target for the Heir of Mardil so he can receive the resource from Théodred and ready again while obtaining the resource needed to activate his ability and the Leadership.

Aragorn is flexible as usual, tipically assisted by Théodred extra resource or reading in the encounter phase through the Steed of the Mark

The allies are mainly the usual cheap Gondor allies, with some fun unique allies thrown in the mix.

Cards Explanations and Notable interactions with other decks:

Angbor the Fearless is a very good ally in general, but in Valour range it becomes a real beast, especially with the passive boosts to the Gondor characters.

Ceorl can be quite easily readied and sent where he is most needed, be it in front of an unexpected attacker or where his 2 attack can make a difference in a killing.

Since between the four decks there are a lot of Gondor allies Citadel Custodian is often quite cheap (if not outright free) to play

The Errand-rider can help distributing resources all around. The Squire of the Citadel can also give its dying resource to basically any of the others decks. The Envoy of Pelargir can be very cheap or used to move resources around, maximum flexibility.

The Soldier of Gondor has amazing stats value for its cost and an amazing ability, a definite upgrade from the Guard of the Citadel.

Steward of Gondor will most often end up on Lore, usually Elrond to give him the Gondor trait and making him a good defender with A Burning Brand and Gondorian Shield.

Veteran of Osgiliath has very good stats, especially in Valour and with Boromir/Visionary Leadership around

Galadriel, Gimli, Halbarad and Ingold are good unique allies with useful abilities.

Armored Destrier is amazing with Beregond, but can also end up on Aragorn.

The Ancestral Armor is quite pricey, but when we can afford the cost it can make Aragorn a secondary defender.

Shining Shield and Valiant Sword have a few good targets in the whole Fellowship, like Elrond or Faramir.

The Day's Rising will end up on Beregond, providing another source of resources for Tactis.

Dúnedain Remedy is a brilliant healing engine with Elrond on the table, we often end up healing like 30-40 damages with it in a game.

Hauberk of Mail is a good defensive boost and works amazingly well on Beregond or Déorwine.

Visionary Leadership will strengthen the Gondor swarm (both heroes and allies) which is at the core of the fellowship, while Strength of Arms can quite easily turn around a game (providing even second uses of some allies like the Warden of Healing).

Heir of Mardil usually goes on Boromir who is also usually the receiver of the Visionary Leadership so it can both quest and fight, while providing its boosts thanks to Théodred resource. It can also be used on Elrond if we made him the Steward.

Rod of the Steward, together with Valiant Sacrifice helps with some much needed card draw.

Steed of the North can also go on Mablung, Damrod or Faramir depending on the needs of the moments.

Orcrist is an amazing weapon even with the Guarded cost, and being able to possibly play it after the quest with The King's Return makes it even more worthwile

Bulwark of the West can help with those annoying conditions attachments at the usually cheap cost of sacrificing an ally.

Campfire Tales is awesome in 4 players game.

Hold the Line can help a weak combat deck in a pinch or be used to get another reading for Beregond as the combat start.

Dawn Take You All can sometimes substitute for Shadows Give Wayand is in generale quite worth it, since it often discards 3-4 shadow cards.

Wealth of Gondor and Gaining Strength are some of the usual resource generation tricks of Leadership.

Strength of Arms is basically an auto-include in a Mono-Leadership deck, especially in a 4 players Fellowship. The number of allies it can ready, possibly giving a chance to use their abilities or stats twice, is incredibile and won us many games.

Send for Aid is usually a colossal help for the whole Fellowship and is usually quite easy to clear (as all the side quests we included) since we can normally quest quite well.

0 comments