Beravor, Ranger of the North

Questlogs using this decklist
Across the Ettenmoors - 1 Player - 2020-05-04
Escape from Mount Gram - 1 Player - 2020-05-01
Lost in Mirkwood - 1 Player - 2020-04-30
Flight from Moria - 1 Player - 2020-04-28
Journey up the Anduin - 1 Player - 2020-04-27
Escape from Umbar - 1 Player - 2020-04-27
The Hunt for Gollum - 1 Player - 2020-04-22
The Long Dark - 1 Player - 2020-04-21
Passage Through Mirkwood - 1 Player - 2020-04-20
The Seventh Level - 1 Player - 2020-04-20
Into the Pit - 1 Player - 2020-04-19
The Redhorn Gate - 1 Player - 2020-04-17
Road to Rivendell - 1 Player - 2020-04-17
Journey Along the Anduin - 1 Player - 2020-04-17
Journey Along the Anduin - 1 Player - 2020-04-25
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Beravor, Ranger of the North 9 4 0 2.0
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Taudir 325

Taudir has a newer deck inspired by this one: Beravor, Ranger of the North

Note at the beginning: This is my first published deck, and although I have been playing a lot, I still consider myself a beginner in this game. Thus, I am incredibly thankful for any suggestions to further improve this deck!

This is a thematic Grey Wanderer deck featuring Beravor wandering alone through the lands of Middle-earth. It focuses on Secrecy and on fitting Beravor out with powerful yet still thematic attachments, and on using Beravor's rich knowledge (her card-drawing ability) to greatest effect. The Rangers were known for their cunning and stealth, taking on the enemies only when properly prepared, but then killing them with a powerful strike. This deck attempts to symbolize the Ranger's ability to complete their quests with little help from others. It also doesn't include big armour or weapons that would not really fit their style of fighting, but it has managed to beat some fairly tough quests already and I'm quite happy with it.

How to play:

  • Setup: Hope not to draw Strider (which is unlikely) in your opening hand. Mulligan if you can't find some secrecy cards. It's always great to have Timely Aid and Risk Some Light, and Timely Aid will bring out either Gandalf or Halbarad most of the time (though sometimes, it's just wasted). Gandalf may help you a bit better in the first turn to clear away any initial obstacles (either kill an enemy right at the start or help with questing against a nasty location), and if you don't have to face those obstacles, reduce your threat to stay in secrecy even longer. Risk Some Light on the other hand can easily set up the next two turns, maybe even three. If you don't see those cards, Resourceful is also a great card to begin with. Attach Strider to Beravor, of course.
  • The first round: Quest with Beravor for 4 , and if you have an ally out, send it to the quest, too. Hopefully they'll make some progress, but if they don't, do not worry. Travel to any location that sits around in the staging area, but leave enemies where they are. Now, Beravor's ability will make itself useful: Exhaust her and draw two cards. Then, if you need some resources, exhaust the contract and add 2 to her pool.
  • The next rounds: Building up Beravor. Having two copies of Resourceful on her at an early point in the game can be quite helpful. If you have problems with questing or attacking, look for Timely Aid or Elf-stone to get cheap allies (Gandalf, for example). If you don't get enough resources using Resourceful, use the contract. Then, start to attach the Signals to her to build her up as defender, attacker and quester. And don't forget to use her ability every round, if possible: This way you will draw your whole deck most of the time. Look for Song of Kings, so you no longer have to worry about only playing one Leadership card per turn, and concentrate on finding Blood of Númenor and Gondorian Fire. You will also most likely draw either Unexpected Courage or Magic Ring soon to get an extra action out of her. After seven or eight turns, you will have drawn half your deck and equipped her to allow her to quest, defend, attack and draw cards. If you attached A Burning Brand to her and don't care for unpublished errata, nothing will stop her.
  • How to deal with those big enemies: Leave them in the staging area until you got a bunch of resources, Blood of Númenor and Gondorian Fire. Defend them, spend a resource if needed to make Beravor a defending beast, ready her with Unexpected Courage, Magic Ring or, if you need more resources, the Contract, and smash them. Due to the low threat you can decide when to take on those enemies and you can preapre for them. When playing Journey along the Anduin, I was able to take out two Hill Trolls and Chieftain Ufthak each in one round with her. It was really satisfying to watch those beasts being crushed by a single ranger.
  • The Side Quests: Normally, after a few rounds of setup, questing should be no problem, and you can throw in one of the Side Quests whenever seems fitting. Both can be expected to be completed within one or two rounds and give great reward: Double Back helps keeping your threat low, so that you stay in secrecy for the entire game. Scout Ahead is even more powerful, allowing you to take out one nasty enemy, location or treachery and then set up the next three to four rounds. Amazing. The Side Quests can also be used as buffers for the regular quest card: If the next quest card would soon force you into an unprepared fight, a Side Quest can win you one or two extra rounds of preparation as excess progress of Side Quests, unlike that of locations, will not go to the main quest.

Overall, this deck works pretty well. You will play many rounds (around 15-20 on average) since this deck takes its time to grow to full strength, but once it has arrived at that point, it is really powerful. This, I think, perfectly shows the ability of the Rangers of the North: Knowing when to retreat or vanish from sight and when to attack with their full strength. It's biggest weakness, however, is the start of the game: If your starting hand is bad or you draw the wrong encounter cards, the came can be over pretty quickly. Nonetheless, if you manage to survive the first rounds, it is great to see how a single ranger (and a woman) takes on Sauron's evil minions with ease.

Sideboard notes:

If the quest has a nasty Condition treachery, substituting Athelas for Strider's Path is a good idea.

Thougts on the deck's theme:

Since I first played this game, I have been in love with the Beravor card. Her artwork is great (you can't really tell her age: she might just have grown up or already seen dangers uncounted) and really makes her feel special, and she is: a female Ranger of the North, which at best is peculiar, maybe even against Tolkien's will. But I like it, and I liked to imagine how she would live and survive alone in the wild. And then, I stumbled upon the deck Treebeard, Master of Social Distancing and realized there was now a card that allowed to (successfully) play with only one hero: The Grey Wanderer. Beravor is quite thematic to the Grey Wanderer Contract and the attachment that you want to get on her at the very beginning, which is of course Strider. She is a Ranger, one of the wandering people in Eriador, alone for most of the time, and able to handle tough situations without aid from others. This is why I included only two allies. Halbarad for thematic reasons, who may show up and help her to find her way through her quests; and Gandalf, who is also a bit thematic since he knows of the secret activities of the Rangers and sometimes shows up to help them. (But, to be honest, his only purpose in this deck is to solve those tough situations where you are stuck and cannot get out without some external help.) Those are the only allies in this deck, because Rangers are lonely wanderers and seldom seen in groups, having to rely on their knowledge and cunning to survive and beat the Enemy's minions. To represent those skills, some of them acquired by long years of learning, some of them passed on to her by her noble bloodline, I have chosen a variety of attachments. First, who is more resourceful than a Ranger of the North? Resourceful gives Beravor access to a maximum of four resources per phase without having to raise the threat by using the contract. Of course, with a starting threat of ten, having to raise the threat is not all too painful, but this deck's strategy is to take on the enemies only when properly prepared for them, so the more time you save, the better. This is also the reason why I included Self Preservation in this deck, which is also a classic Ranger skill, along with a for a ranger not-so Unexpected Courage. Beravor, of course, is a Dúnadan, and thus knows of the healing herb Athelas. But as the contract and Self Preservation should provide enough healing, Athelas is only there to discard Condition attachments and can be substituted if there are no such treacheries in the Encounter Deck. Next are three attachments coming from her signal-based communication with the other Rangers in the vast lands of Eriador which allow her to quest, defend and attack more efficiently, the Dúnedain Quest, the Dúnedain Mark and the Dúnedain Warning. She also has some knowledge of traps and how to use them, allowing her to catch unwelcome enemies in the Forest Snare. And her lineage plays a huge role, too: Her Blood of Númenor allows her to defend attacks, and her knowledge of the Gondorian Fire brings her a much needed boost for her attacks to take down even the nastiest enemies. Being a Lore hero, she also has deep knowledge of the old songs of the Dúnedain like the Song of Kings, which allow her to use her many resources to even greater effect. And lastly, she also wields some helpful tools that may prove crucial on some point of her journey: In order to always see what is coming towards her, she often wields A Burning Brand, and she also keeps an ancient jewel with her that gives her the strength to go ever onwards. If she is in dire need of help, she will place an Elf-stone on a place she visited, or call for Timely Aid, and then, aid will come. And if everything fails, she may even pull out an ancient Magic Ring to bail her out of trouble, but at the cost of a rising threat. But not only the things she carries with her are her advantages in play, but also her cunning and wit avail her in her quests: If need be, she is able to quickly travel unseen on Strider's Path, and when getting Out of the Wild, she has acquired much knowledge of what is coming towards her and how to avoid it. When the paths grow darker, she may Risk Some Light or Scout Ahead to see what's next, and if the threat goes too high or she needs to vanish in secrecy, she will Double Back and take a short break of the threats she as a Ranger constantly faces.

5 comments

Apr 27, 2020 Alonewolf87 1921

Nice deck, you could add a few more Dunedain allies like Eldahir, Thalion, the Ranger of Cardolan.

Apr 27, 2020 Taudir 325

Thanks for the response,! Yes, some more allies would definitely improve the deck, I just have some thematic issues with it. But it certainly could be useful for some harder quests!

Apr 27, 2020 Alonewolf87 1921

Well I guess a few but trusty Dùnedain allies could be thematically fine :D

Apr 27, 2020 Some Sort 3518

If you’re worried about getting Strider in your opening hand, you could put a copy of Dúnedain Pipe in, too. It’s a fantastic (and thematic!) attachment that functionally is like drawing yet another card per round. Super good with Beravor. If you wind up with Strider you can just use Grey Wanderer to dig up the pipe and play Strider straight up.

I’d also suggest that one of the biggest advantages of using Grey Wanderer with Beravor is she’s one of the few heroes that can consistently exhaust during the planning phase, letting you use Grey Wanderer for the ready and the resources right away so you can play more cards right away. Probably better to use it early rather than waiting until after the quest phase I think.

Apr 28, 2020 Taudir 325

You're absolutely right. Especially paired with Risk Some Light, so you know that there's no need for her to attack, but also generally, unless you want her to attack and defend, or keep your threat low.