|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
|No Men Self-Starters||0||0||0||1.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
A mono-tactics event deck, with splashes of damage cancellation, direct damage, and shadow mitigation.
This deck is fun, and I mean really fun.
Wow, the sphere has a lot of really cool events, doesn't it? The problem is, they inevitably get culled in order to make room for those cards that are required to get the most out of your heroes. That makes sense: Legolas likes his swords, and Legolas likes his knives, and Glóin likes as much armor, liquor, titles, songs, and bad-assery as he can fit beneath that well-kept beard..... but those events still look cool. What if we just shoved all of the coolest events together? That would give you a lot of fun toys to play with, but could a deck like that even be viable?
Actually, yes, it can. The trick is that you need a lineup of heroes that don't depend on heaps of deck real-estate in order to show their quality; You need some real self-starters.
This deck is about options. You aren't so much building a board state as reacting to one. Have you seen the hero lineup? Seriously, all you need is a weapon. Once you have that, you can react to whatever the encounter deck tries to throw at you.
- Beorn is a fantastic attacker, and his beefy pool of hit points can help soak up archery damage; however, his real strength is his ability to defend, with sentinel, without exhausting. Thanks to the latest in damage-reduction cards, he'll be able to keep it up for a good chunk of the game.
- Éowyn lets this deck pull its weight during the quest phase, especially once you get Strider on her. It's not much, but it should offset the threat of whatever you pull off the encounter deck. Of course, her God-slayer mode can come in handy when you're facing off against a boss enemy. I usually give her a Dagger of Westernesse, if only for triggering Goblin-cleaver.
- Na'asiyah was hired for her versatility. Need a really strong defender? Done. Does Beorn need a little help separating a Troll from his body? Done. What's that, she can't pay for allies? Well, boo-hoo, we only have three. Strategies may vary, depending on what you have in-hand, but she usually gets a Raiment of War. That way, she can trigger Sterner than Steel or Foe-hammer, and the combat boosts that the Raiment provides can help ration her precious resources.
- Mulligan for a weapon. That's it; the rest will fall in line, but you need to make sure that you have a weapon so that you can trigger all of the events.
- Horn's Cry and Honour Guard combo very nicely with Beorn, allowing him to tank multiple enemies without taking much, if any, damage.
- Goblin-cleaver, Swift Strike, and Quick Strike: Sometimes, the best defense is a good offense. A Quick Strike with Na'asiyah can be particularly potent.
- Feint and Thicket of Spears are oldies but goodies, great for dealing with powerful foes, or bailing the spirit player out of trouble, because he got ambushed after his army went yolo-questing.
- Sterner than Steel and Tireless Hunters each offer their own brand of shadow cancellation. Tireless Hunters can also help protect the lore player who exhausted his defenders to pay for Peace, and Thought.
- Blade Mastery is wonderfully versatile, and pulls a lot of weight in this deck. Seriously, it does. Use it to boost a hero that is battle or siege questing, or play it on the leadership player who just needs one more attack point to kill off that enemy that he thought he could take by himself.
- Wait no Longer is amazing. You think this deck cares about enemies? Beorn SMASH!
- Foe-hammer and Book of Eldacar ensure that you always have options to play with.
You may or may not want to slot these in, depending on what scenario you are playing, or who you are playing with: