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Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever.
The Silmarillion, Of Aulë and Yavanna
One of several thematic decks I have built so that their contents' don't overlap and I can have them all setup at once.
The Durin's Folk may be the oldest of the Dwarf clans, but they still know how to party. Get a group of them together and anything can happen.
"Let us join the throng!"
Kili, The Hobbit
The dwarves are naturally resilient as well, meaning that if you play Hardy Leadership, there is only one character in the deck with less than 4 , which helps with defending and taking direct damage from particular encounter decks.
The deck also has a pretty reliable system for consistent action advantage too. Erebor Record Keeper and Cram can ready a hero. Erebor Record Keeper stays in your control area and Cram can be brought back from the discard pile with Erebor Hammersmith and Second Breakfast. With the extra actions you can make good use of Ancestral Knowledge and Ravens of the Mountain to help with location control, and Ravens even lets you scry 1, which very powerful in solo, but often gets overlooked.
The sooner you can get that 5th dwarf into play, the better, so getting Erebor Hammersmith or Erebor Record Keeper in your opening hand is a good start. Alternatively, getting Tighten Our Belts in the opening hand is good if you can survive the first round without playing anything as you'll end up with 9 resources to spend in round 2.
A swarm of dwarves. That's the aim really. If you've got 10+ allies and haven't let the staging area or your engagement area get out of hand, the rest of the scenario should be pretty straight forward.
Swap Miner of the Iron Hills for Gandalf when there are conditions in the encounter deck. You could take something else out if questing is an issue in the scenario, but the wizard tends to be the first taken out due to his massive cost and lack of dwarf synergy.
After buying some more adventure packs, I can see Dwarven Sellsword fitting in nicely (as another 5th dwarf option to mulligan for). Healing Herbs would also go well with the attachment cycling cards and of course Daeron's Runes would improve the deck's efficiency.