Modular Galadriel (various decks in one)

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Taurelin 517

Idea / Concept

Galadriel is definitely my favourite hero in the entire game, and I've built numerous decks around her.

In multiplayer-rounds, I like to take the role of a support-deck (questing, healing, cancelling, location-control etc.), while in solo my preferred playstyle is "turtling", i.e. to stay under the radar while doing side-quests, slowly building up a board-state, and eventually win from a well-protected position.

Some things that I've noticed, though:

  1. A specific Galadriel-build might struggle against particular quests. For example, it's not possible to escape "Foundations of Stone" if Galadriel (in a Grey Wanderer shell) is your only hero.

  2. The turtling way is not always the best choice. In scenarios like "Flight of the Stormcaller", speed is essential.

  3. Still, it's kind of a waste to have numerous Galadriel-decks sleeved up (possibly with proxies) as there is an overlap between them.

So I came up with a modular approach, i.e. a set of about 100 cards that fit neatly in two deck-boxes to bring along to events etc. The groups of cards are marked with little paper punch-outs in different colors. These modules can be combined easily and quickly, thus providing a flexible variation of multiple possible Galadriel-decks simultaneously, which can be adapted to the scenario and/or setting.


Example:

The uploaded main decklist presented here, in this way, is just one example-combination, as in Grey Wanderer / Secrecy + ALeP / One Ring + Side Quests.

With this setup, I beat Journey Along the Anduin in nightmare-mode (solo, twice in a row, 1st two attempts), just for reference.

  • If another player needs The One Ring or ALeP cards are not welcome at the table, switch the package against something else.
  • If speed is important, remove the Side Quests module and add some substitutes.
  • If brute force is required, bring in the Outlands.
  • If ...

You get my point.


The Modules

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Skeleton-Deck (21)

1x Galadriel

3x A Test of Will

3x Daeron's Runes

3x Elrond's Counsel

1x Firyal

1x Jubayr

1x Nenya

3x Northern Tracker

3x Rhovanion Outrider

3x Warden of Healing

These are "auto-includes" and nearly always remain, unless, for example, another player really needs one of those allies (as MotK, for example). They represent the primary role(s) mentioned above.

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Grey Wanderer / Secrecy Package (10)

1x The Grey Wanderer

3x Ithilien Lookout

3x Resourceful

3x Timely Aid

The Grey Wanderer synergizes with Galadriel perfectly. Mostly, you use it for resources and readying. In combination with Galadriel's innate ability, you effectively gain 2 resources and an extra-card each round, while your threat increases more slowly than with other heroes, so you stay in secrecy much longer. Also, you get Nenya for free from the start. Awesome.

Note that Timely Aid should be the first card you play in the planning phase. As for more secrecy-cards, Celduin Traveler is another option, of course. But I usually prefer to avoid enemies and keep locations coming.

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Outland Swarm (16)

3x Anfalas Herdsman

3x Ethir Swordsman

1x Forlong

3x Hunter of Lamedon

3x Knights of the Swan

3x Warrior of Lossarnach

The usual. Sometimes raw power is necessary. Note that Galadriel's (often overlooked) passive ability allows them to quest and fight the turn they enter play.

In some variations, you might include merely the Ethir Swordsman, possibly + Anfalas Herdsman if you only need the boost.

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ALeP / The One Ring Shenenigans (15)

3x A Stout Heart

3x Bree-land Protector

1x Magic Ring

1x Mirror of Galadriel

2x Ring of Barahir

3x Scheming Staddler

1x The One Ring

1x Well Preserved

This is where the fun really begins. With this module, you'll increase Galadriel's hit points, thus allowing her to take undefended attacks, then heal up next round. The ALeP cards are excellent additions here as they protect her from unforeseen shadow-effects and help to kill enemies.

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3-Hero Setup (11)

1x Arwen Undómiel

3x Elven-light

1x Light of Valinor

1x Messenger of the King

2x Nenya

3x Unexpected Courage

This module is mainly for solo-play. Here, you probably want to promote Firyal to Messenger of the King. Awesome again. In some of those ugly Gondor scenarios, you might choose a -ally instead.

The extra copies of Nenya are necessary because you need to find it the traditional way without The Grey Wanderer.

In multiplayer-games, you can, of course, pick those Unexpected Courage, too, if you wish to support Beregond or other heroes on the table.

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Side-Questing Fun (7)

1x Double Back

1x Gather Information

1x Scout Ahead

3x Rider of Rohan

1x Thalion

Nothing spectacular here. Just some of the most useful side-quests + some allies with synergies.

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Filler Cards (9)

2x Dwarven Tomb

1x Elfhelm

1x Gildor Inglorion

1x Glorfindel

1x Quickbeam

1x Silver Circlet

2x Stand and Fight

If you don't know what else to include to get to 50 cards.

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"Real" Sideboard (17)

1x Éowyn

3x Power of Orthanc

3x Tale of Tinúviel

3x The Evening Star

2x Thrór's Key

2x Thrór's Map

3x Will of the West

Again, nothing spectacular. Tale of Tinúviel is a pet card of mine that makes Northern Tracker a powerhouse, but can also be used with a Dunedain partner-deck.

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