A Guide to The Last Alliance (ALeP)

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Shellin 2722

"I remember well the splendour of their banners,' he said. 'It recalled to me the glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled."

  • Elrond, The Fellowship of the Ring

A Long-extended Party recently revealed two new cards from The Children of Eorl expansion, Ingold and The Last Alliance. The newest Contract in the upcoming fan made expansion allows players to combine two Traits in a deck in ways not seen before, opening up many new avenues for deckbuilding and play. This decklist serves as both one example of a deck that can be made with the new Contract, and an explanation for the ins-and-outs of building and playing with The Last Alliance.

085-The%2BLast%2BAlliance.png


There are three key pieces to understanding The Last Alliance: The deckbuilding restrictions (Side A), and the ally discount and the Action (Side B).

1. Deckbuilding Restrictions:

Choose two traits, A and B. Each of your starting heroes and each ally in your deck must have either the printed A or B trait (but not both). You must have at least 1 starting hero and 10 allies in your deck with each trait.

Setup: Flip this card over.

Like many of the other Contracts, Side A of The Last Alliance lays out some deckbuilding restrictions enforced on the player that they must follow in order to reap the benefits from Side B. The first key point in The Last Alliance is that the player must choose two Traits, and then every single hero and ally in the deck must have one (and only one) of them.

In this example, I have elected to make The Last Alliance of Hobbits and Silvans, a combination that has many variations with The Last Alliance thanks to both Traits wanting allies that enter and exit play with some regularity. Here I have opted to build a deck that functions most like a traditional Silvan deck, but with some fun Hobbit tricks mixed in.

Each hero and each ally in this deck is either a Hobbit or a Silvan, and since there are no cards in the pool that are dual traited as Hobbit and Silvan, I have met the first requirement to use The Last Alliance. The second piece of the deckbuilding puzzle is making sure that each Trait is well-represented in the Alliance and not just riding the coattails of the other. Celeborn and Thranduil are joined by 19 Silvan allies, and Pippin has 10 other Hobbits with him. Since each Trait has at least one hero and ten allies, I have fulfilled all of the requirements on Side A and can flip the contract over during Setup of a game.

Some other key points to Side A:

  1. Each hero and ally must have only one of the selected A and B Traits. A Last Alliance of Gondor and Warriors is possible, but would not be able to include cards like Prince Imrahil or Defender of Rammas because they are both Gondorian and Warriors. The deck could still function with a hypothetical hero lineup of Denethor, Gimli, and Legolas who would meet the requirements.
  2. Card text is not active during deck construction, so Lothiriel only has the Gondor and Noble traits for the purposes of Side A of the contract, even if she is in a deck with Éomer. Therefore, a Last Alliance of Rohan and Gondor would work with Lothíriel as a hero, since she won't have both selected traits until Setup.
  3. There are no exceptions. As nice as it would be to toss Gandalf into the deck, he is neither a Silvan nor a Hobbit. Alas, since there are only 9 possible Istari traited allies in the cardpool, our favorite Disturber of the Peace shall not be joining any Alliances.
085-The%2BLast%2BAlliance-2.png


2. Ally Cost Reduction

While you control more A characters than B characters, reduce the cost of the first B ally you play this round by 1, and vice versa.

Balancing the board is a fun, and oftentimes tricky, piece of playing with The Last Alliance. The less represented Trait will receive a discount on the first ally played each round. So in our Silvan and Hobbit example the player starts with two Silvan characters and one Hobbit character in play.

This means that the first Hobbit ally the player plays will have its cost reduced by one. Should the player have a lucky opening hand containing Henamarth Riversong, Gaffer Gamgee, and Rosie Cotton, for example, some careful planning could allow for all three allies to enter play. Playing Gaffer would cost only one resource thanks to the Contract, and would level the playing field at two Hobbits and two Silvans. The player could then spend both Celeborn's and Thranduil's resources to play Rosie at full cost, tipping the scales toward the Shirefolk. Since Silvans hadn't had an ally discounted yet this round the player could then play Henamarth from hand at no cost thanks to the one resource discount.

Some key pieces to the ally discount:

  1. When there are an equal number of characters of each Trait in play, there is no discount.
  2. Only the first ally for each Trait receives the discount. In the above example the player could not receive a discount on both Gaffer and Rosie, even if they switched up the order and played Henamarth second in order to have a 3-2 advantage for Silvans on the board.
  3. If a character does have both Traits (which is only possible in instances like Lothiriel above or with some other trait gaining attachment or use of The Last Alliance) they count for both sides for purposes of the ally discount. So, a Gondor/Rohan Alliance with Théoden, Lothíriel, and Éomer would start the game with three Rohan characters and one Gondor character.

3. Using the Contract's Action

Action: Exhaust The Last Alliance to choose a card in your hand or a card in play under your control. Replace each printed instance of "A" or "B" in that card's ability text with "A or B" until the end of the round.

The ally discount is well and good, but the real bread-and-butter of The Last Alliance is the Action to exhaust the Contract. This Silvan and Hobbit deck has some good examples for most of the use cases of the contract, so I will use it to illustrate some ways in which the contract can and cannot be used.

  1. A player could use the Contract on The Shirefolk, changing the ability text to read "Play only if each of your heroes is a Hobbit or Silvan." Since all three heroes are either Hobbit or Silvan, this deck can enjoy the 4 threat reduction.
  2. Similarly, The Tree People could be targeted. In this case, both mentions of Silvan will be replaced with Silvan or Hobbit allowing for a player to return a recently put-into-play Curious Brandybuck to hand in order to find Legolas among the top 5 cards and put him into play. Sounds like a decent trade to me!
  3. Now that Legolas is in play, it would be awfully nice if he could draw a few more cards. In the next round the player could exhaust the Contract to target a Fast Hitch in hand. Now that it can be attached to a Hobbit or Silvan character, Legolas can have some readying. Much like Gandalf playing a A Burning Brand off the top of the deck with his ability, the attachment only checks if the target is valid when being attached. Next round once the effect of the Contract wears off, Legolas will still be able to keep the Fast Hitch attached.
  4. Thranduil could be targeted with the Contract, allowing him to play a Silvan or Hobbit ally during the Combat Phase. This could allow for the rare "Double Gaffer" play that I designed this deck around. Returning Gaffer to hand to stop one attack, then using the contract on Thranduil would allow the player to play Gaffer and return him a second time. (The first instance of playing him might even only cost one resource, thanks to this deck's heavy slant toward Silvans).
  5. Discounts can double dip as well, and since the contract does not specify to a "limit of 1" like some other cost reducers, it can be used to reduce the cost of allies all the way to zero if the deck is built for it. O Lórien! could be targeted by the Contract to reduce the cost of the next Silvan or Hobbit ally by one, and if the Contract's discount hadn't been used yet (assuming more Silvans on the board) then Gaffer could be played for zero cost (though not in the Combat Phase, since the player would not be able to target both Thranduil and O Lorien in the same round).
  6. The "or" is inclusive. So for a large global boost or effect targeting multiple characters, like Celeborn or Host of Galadhrim, the player does not need to choose only one of their traits to receive the effect. Changing Host of Galadhrim to return each Silvan or Hobbit ally to hand does not mean the player must choose to return either all of their Silvans or all of their Hobbits, they can return all of the Silvans and all of the Hobbits. This deck isn't particularly suited for this interaction, but maybe another variant running Tom Cotton might like to give all of the Hobbits +2 attack and let Celeborn boost all of the Silvans with a late game Host.

The list of possibilities is almost endless, and players will have the tough decision on which card to trigger with The Last Alliance each round. Do you really need to heal up some Hobbits after a nasty treachery? Maybe Silvan Tracker is the card to target...although that big enemy might kill Thranduil if an unlucky shadow pops up, maybe targeting Rosie Cotton so she can boost his defense is the ticket?

Despite all of the wonderful possibilities, the contract does have some limits. Some of the things that you cannot do with The Last Alliance:

  1. Change the printed Traits on an ally or hero. The Contract specifically targets the card's "ability text" which does not include Traits. So you would not be able to grant Lothíriel the Eagle Trait and let her put a Descendant of Thorondor into play with her ability. In order to work around this, you could make a Last Alliance of Gondor and Eagles and put Steward of Gondor onto Lothiriel. Then Steward could be targeted by the Contract and would grant her Gondor or Eagle until the end of the round, allowing her to go nuts with her feathered friends.
  2. Change the Traits on a card that has something other than the selected A or B Trait. In our deck example you could not target Ancestral Armor and have it read Noble or Hobbit to allow for Pippin to become a defensive powerhouse. Likewise, Steward couldn't be used to grant Silvan/Hobbit in this deck like it could in the above example.
  3. Target cards in your discard pile. The contract specifies cards in hand or cards in play under your control, and the discard pile is an out of play area. This means that Lords of the Eldar is not a valid target when it is in already in the discard pile. However, a player may target Lords of the Eldar while it is in hand, then discard it, then play it with it granting the stat boost to both Traits.

I know this was a fairly lengthy explanation for the contract, but hopefully it serves to better illustrate some of the ins-and-outs of using it correctly and powerfully. I look forward to seeing all of your "The Last Alliance of Something and Something" decks, as I've been titling all of my playtesting decks, in the coming weeks as we inch closer to the release of our Deluxe.

20 comments

Jan 23, 2021 Quetzal513 93

Great write up! It's that 'inclusive or' that makes my brain hurt.

Jan 23, 2021 Quetzal513 93

I doubt it makes it less confusing, but I wish the contract's last line read "A and/or B". You probably head plenty of internal discussion already trying to find satisfactory language.

Jan 24, 2021 Seastan 42133

@Quetzal513 The "or" is simply meant to be understood in the natural way given the context it's in. In the case of Host of Galadhrim it would get modified to say:

Planning Action: Return each Silvan or Hobbit ally you control to your hand. Then, ...

The intended way to interpret this sentence is to return each ally with the Silvan or Hobbit trait to your hand, which would be your whole board of allies. Do you have a different interpretation?

Jan 24, 2021 ellipticaltable 204

I'm sure there is something absurd that can be done by combining "The Last Alliance" with Eithiliant.) But there are too many options, and it just made my head hurt. ☺

Jan 24, 2021 Quetzal513 93

@Seastan My natural, different, interpretation is to treat 'or' as synonymous with 'either', implying I must make a choice. In the case of Host of Galadhrim It allows me to return each ally with the Silvan trait, OR it gives me the flexibility to return each ally with the Hobbit trait, but not both. If it said "Return each Sivan AND Hobbit ally" or if it said "Return ALL Silvan or Hobbit allies" (that one still gives me a moment's pause) then I would return all the allies that have either trait.

I probably don't have a strong enough sense of English or computer language use of conjunctions, prepositions, logic statements, etc. And I certainly acknowledge the wording chosen for the contract works fine for many instances, while trying to apply across many different usages (I can appreciate the challenge).

Jan 25, 2021 Seastan 42133

@Quetzal513 That's an interesting interpretation. How would you interpret a non-game related sentence like "Put each damaged or spoiled item in the trash". Would you only pick one of those options? Or would you throw out everything that is either damaged or spoiled? I think the latter is the more natural interpretation. Furthermore, you can't use "and" in that sentence because it would mean you could only throw out items that were both damaged and spoiled.

I think your interpretation would by natural if the card said "Return each Silvan ally or each Hobbit ally you control to your hand." But that's not what the card is doing.

Jan 25, 2021 Quetzal513 93

@Seastan It would depend on the context of the groupings. If there were many items before you, some spoiled, some damaged, and others fresh, whole, intact, etc. then I would agree with your logic, you would be dividing the group among those in bad shape and those in good shape. But if you were looking at a group of only damaged and spoiled items (and nothing else) I would chose between the spoiled (throw out because they could cause infection) and the damaged (could still be salvaged or use, but maybe not sold at retail).

Side A of the contract specifies all characters "must have either the printed A or B trait (but not both)", so immediately the entire set is comprised of only those two things. There are no trait C's. So the 'or' statement divides the set. It's not able to divide between an in group (A+B) and an out group (non A+B characters). In the example above if you had Gondor, Dwarf, etc allies on the table your interpretation would be a bit more natural to me.

Jan 25, 2021 Seastan 42133

@Quetzal513 I'm still not quite understanding. Are you saying that if you had a trait C under your control, your interpretation of the card would change? Because despite the deckbuilding restriction, when it comes to actually resolving Host of Galadhrim during gameplay, there's no guarantee that you only have A and B allies. Say if someone passes you a Ceorl, or if there's a Defender of the West ally bouncing around the table, would the way you resolve this effect change significantly on a turn-by-turn basis?

Or if a treachery card said "Exhaust each Hobbit or Silvan ally in play", and you had Hobbits, Silvan, and Rohan allies under your control, you would interpret it as asking you to exhaust all your Hobbit allies and all your Silvan allies, but if you didn't happen to have any Rohan allies you'd choose between exhausting only Hobbit allies or only Silvan allies?

Jan 25, 2021 Quetzal513 93

Are we going to test the character limit of ringsdb comments? :P

My interpretation really wouldn't change in the examples you give (mostly b/c damaged or spoiled are not mutually exclusive groups, unlike the contract language); I'm just trying to illustrate ways it could change towards your interpretation. Humans interpret and contextualize things differently based on situations, subconscious wanting to over apply positive consequences or under apply negative consequences, etc. Even in your previous example, it would be easy to interpret "damaged or spoiled" to lump them into one "unfit" group, when they are infact distinct and separate conditions.

Unscientifically, sample size 1, I placed a few apples and bananas on our dining room table (and in this case, the table was clear of all other objects), gave my wife the Host of Galadhrim mimicking instruction, "Return each apple or banana to the kitchen". She returned all of the apples, the bananas remained. Could her interpretation have changed if there was 1 other non-A, non-B fruit? 50 non-A, non-B? I think the possibility exists, but would need a much larger sample size to test. (Full disclosure, she hates bananas, doesn't even like to touch them, so that undoubtedly influenced her too.)

For the treachery effect, I would still exhaust one group or the other. Still relies on the mutually exclusive trait. But I'm notorious for wanting to under-apply when revealed or travel effects. (I'm only human.)

Jan 25, 2021 Seastan 42133

Wow, an experiment! I think a lot can be implied through tone though, so it would have been better to write down the instruction. Regardless, the big difference between the experiment and this game is that in this game, cards need to do the same thing regardless of context, meaning part of the interpretation should take into account the thought "what would I do if there was an option C or D here as well", which the experiment didn't do.

And in this game, the deckbuilding restrictions are totally separate from the gameplay. It's possible to have a Rohan/Scout alliance, then during gameplay have someone send you Ceorl, who is both a Rohan and a Scout. So when it comes to actual gameplay, the mutual exclusivity of these traits is not a fair assumption.

As for the treachery, again there's no need for it to be mutually exclusive. Imagine you were running an Arwen/Elrond/Cirdan deck and a treachery came up that said "Exhaust each Noble or Warrior character". You'd be totally fine leaving up all your heroes? What do you think would be the common interpretation here (ignoring your desire to under-apply effects)?

Jan 25, 2021 Quetzal513 93

You're greatly overextending and giving me too much credit to call it an experiment, I called it unscientific :P Your suggestions are certainly some of the things needed to improve the methods.

It has taken me too long, but I think I've come around to it; sorry for the consideration of the set as relevant to the discussion (even though I think in more global situations, it is pertinent). The issue is that the traits are mutually exclusive to each other (the fact they comprise the entire set at deck construction covers most but, as you illustrate, not all cases), not that they are mutually exclusive to the set. My apologies for not coalescing my reasoning more directly. You're chosing to trigger each instance of trait A or trait B. In the case of Ceorl, he would be triggered regardless of which trait you select.

Treachery, context is important. Are those 3 heroes the only characters I have on the table? Then they must be exhausted. Are all noble characters exhausted but I have ready warrior allies on the table? Then the warriors must be exhausted. Do I have some number of ready noble characters and some number of ready warrior characters? Then it is a choice to exhaust the nobles or exhaust the warriors (and if someone has cheated a noble warrior over to me, they're getting exhausted either way). The treachery implies a cost (I think of travel effects this way too) which must be applied and may exclude a choice I'd like to make based on eligible conditions.

Jan 25, 2021 Seastan 42133

Hmm, ok. Would you further assume that it is up to each person to choose whether to exhaust their Warrior characters or their Noble characters, or would the group have to decide as a whole?

Does it help at all that in this game, when players are given a choice, it is normally made explicit? Like by using the word "either" or the phrase "must choose".

This is quite curious, as I would've felt quite comfortable designing such a treachery without having any concern over misinterpretation.

Is it fair to say then that you see essentially no difference between the phrase "Do X to each A or B" and "Do X to each A or each B"? I can't wrap my head around how these are logically equivalent.

Jan 25, 2021 Raiderjakk 58

It's a confusing contract. I'm sure it's fun but it is trying to do too many things at once.

Jan 25, 2021 GreenWizard 310

My brain hurts. I'll check in later and see if you've figured it out.

Jan 26, 2021 Quetzal513 93

I know you all be like, "How much longer can the kid last against the Android?"

MJ popcorn

My interpretation, unfamiliar with coding language, is probably in the minority, but it's not as “natural” to interpret. Near as I can tell ‘inclusive or’ is a term/logic function that coders would be familiar with; for those not, it feels like a very opaque term. But since the cards follow English grammar, I think I have the answer.

'Each' is a pronoun that modifies the noun that follows; in the example from Host of Galadhrim and “Seastan’s Hypothetical treachery” this refers to singular noun of ally/character (respectively). So yes, each individual in the group of ‘character’ needs to be identified and regarded separately. I concede the wording does function as intended, even if confusing.

In my defense, of how "Do X to each A or B" and "Do X to each A or each B are logically equivalent is a matter of whether A and B refer to adjectives or nouns. In the case of all the cards I’ve perused, the game's copy editors were careful to treat traits as adjectives. But it’s so easy to intermix racial traits as nouns. “I’ll exhaust these hobbits to quest…”, “I’ll return these Silvans to my hand…” might be what we typically say, but in those instances, they are nouns. Whether it could be articulated, that is grammatically how it should work. (Thankfully Host of Galadhrim references “Return each Silvan ally you control” and not “return each Silvan you control”

So, in my earlier example of "Return each apple or banana to the kitchen", my wife behaved appropriately (even though I introduced an incongruous noun-based example to the discussion); ‘each’ was modifying and referencing nouns (and hence all that mumbo context about mutually exclusive groups; all correct if ‘each’ is referring to a noun.)

I won’t go into answering the questions to the Hypothetical Treachery, but the preceding discussion would apply. Your wording references the noun ‘character’, so ‘each’ would reference all characters individually, even if the wording could be improved (i.e., Exhaust every Noble or Warrior character, etc.).

Jan 26, 2021 Seastan 42133

I think you've been able to articulate it much better than me in that "each" is referring to the subject ("ally") and not the adjectives (the traits). The game does intend traits to be used as adjectives, which is way they are always followed by an actual subject like "hero/ally/attachment/character/etc" (though there are some rare slip ups, for example Smoke and Think).

I'm not sure how swapping in "every" improves it though. Can't you make the same mistake in thinking it means "every Noble" or "every Warrior"? I think to really drive the point home you should just move up the subject earlier in the sentence: "Exhaust each character with the Noble or Warrior trait."

Of course, there's no way to create such a unique effect such as the one here on TLA and expect it to morph the text into the absolute clearest wording in every case.

Maybe some people will play a couple cards wrong as a result, though I guess if they take your interpretation they will be playing a strictly weaker version of it rather than a stronger one, so at least no victories should feel invalid :)

Jan 26, 2021 Quetzal513 93

I think you've been able to articulate it much better than me...

Achievement Unlocked! (probably still giving myself too much credit)

But really, all these posts are just an exposure of my poor grasp of language, both English and coding (maybe there were others in this tribe too) and self-perceived aimless wandering for better understanding (I got there in the end). I was sitting in bed later that night and had the realization that suggesting 'every' as a reword, didn't solve the problem and, only further illustrated how I failed to apply the lesson of the day (and I couldn't even save face by editing my earlier post).

I'll go back to dreaming up ridiculous decks now; maybe one featuring Messenger of the King-Dori-Thorongil-Dori. Sure to be in the Bike Spoke Hall of Fame :P

Jun 15, 2021 jobaasim 10

If I make a Last Alliance Noble + Creature deck with T Eomer, Lothiriel, and Gwaihir, then could I use the Last Alliance action to change Lothiriel's ability text "If Éomer is in play, Lothíriel gains the Rohan trait" to "If Éomer is in play, Lothíriel gains the Rohan or Creature trait"?

I assume the answer is no, because that sounds bonkers, but I have to check. That is part of her ability text, right?

Jun 15, 2021 jobaasim 10

My mistake, I meant a Rohan + Creature deck.

Jun 15, 2021 Shellin 2722

@jobaasimYou wouldn’t be able to do that lineup, because Lothiriel doesn’t have the Rohan trait until Setup. So she would not be a valid hero to include to satisfy the deckbuilding restrictions on Side A of the contract.

To get a Lothiriel Eagle deck you would have to build Noble + Creature or Gondor + Creature. Then you could play a Trait granting attachment, like Diligent Noble, Steward of Gondor, or In Service of the Steward onto her. That attachment could be targeted by the contract to grant her the Creature Trait and allow her to put a Creature ally into play with her response.