Alliance of Men

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
Alliance of Men 2 0 1 1.0
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Fantasty 2187

Concept

This deck embodies the coming together of all factions of the race of Men, symbolized by the Bond of Friendship between Gondor, Rohan and the Dúnedain.

Mechanically, Lothíriel, Éomer and Prince Imrahil compliment each other perfectly: both Éomer and Prince Imrahil's effects are guaranteed to trigger during the quest phase thanks to Lothíriel. Beravor rounds out the hero line-up for and represents the Dúnedain faction. She provides additional early game and card draw.

On the first turn, the deck can:

And that's without spending any resources or playing any cards at all!

Analysis

I'll briefly cover each of the most important aspects of the game and how this deck aims to tackle them.

Offense

Éomer is guaranteed to swing for 5 every turn, potentially going up to 9 once Gúthwinë and Firefoot are equipped. He is quite obviously the main attacker of the deck. Prince Imrahil can serve as a secondary attacker with his respectable 3 if he isn't needed for defense.

We also run some high allies in Glorfindel and Angbor the Fearless (who pretty much permanently has 3 because you practically start out in valour). The many other 2 allies can also chime in when necessary. Finally, there's always Sneak Attack + Gandalf for a powerful nuke.

Defense

Defensively, the deck has a wide variety of options. The primary defender is Prince Imrahil who can quest and still be ready during the combat phase. While his defensive stats aren't anything special, he can still tank most of the weaker early game enemies. Once he gets Gondorian Shield and Armored Destrier, he'll be ready to defend twice at 4 . Ioreth and Warden of Healing can help keep him healthy throughout the game.

Additionally, we run a number of combat tricks to deal with enemies. Feint is the most obvious one. We also run 2 copies each of Ranger of Cardolan and Elfhelm, who basically serve as additional copies of Feint since you can play them for 1 resource when you suddenly need to defend unexpected attacks. In a sense, they're even more flexible than Feint since they don't require a specific resource match, and Elfhelm can even be recycled indefinitely by Gúthwinë!

Questing and Lothíriel

The deck can quest for 7 safely and consistently from turn 1 with Lothíriel, Beravor and Prince Imrahil. And that's not even counting the of whatever ally Lothíriel puts into play. Every ally aside from the Dúnedain and Gandalf is compatible with Lothíriel, and all of them have at least 1 (often 2) to contribute.

Most of those allies also have useful effects when they enter play (such as Envoy of Pelargir, Soldier of Gondor and Westfold Horse-breeder) or can be discarded for powerful effects (like Escort from Edoras and Westfold Lancer), doubling down on Lothíriel's effect. The latter two allies are especially powerful in conjunction with Gúthwinë, allowing you to repeat the same combo every single turn.

Threat control

While the deck starts out at 39 threat, it's rarely in danger of threating out. Between Sneak Attack + Gandalf, Favor of the Valar and Double Back you can repeatedly reduce your threat by 5. This should be more than enough for most quests, while we can still reap the benefits of spending most of our time in valour range, to power up cards like Angbor the Fearless and Soldier of Gondor.

Card draw

You might wonder how a combo deck like this could function with Bond of Friendship, seeing as how you're limited to only running 2 copies of each combo piece rather than 3. This is where the huge amount of card draw comes in. Starting with the 4th hero: Beravor. Each turn you can choose whether you need her 2 or if you'd rather use her ability.

We also run Gléowine, Daeron's Runes and Peace, and Thought to take advantage of the fact that we have access to . Peace, and Thought is especially good in a Bond of Friendship deck because its additional cost of exhausting 2 heroes is more easily mitigated. In this deck you will usually exhaust Beravor and Prince Imrahil, the latter of whom can simply ready after the quest phase anyway.

Horn of the Mark is of course mandatory in any Lothíriel deck, so naturally we also run the 2 copies we're allowed. Finally, we have some forms of indirect card draw in Soldier of Gondor, Westfold Horse-breeder, The Red Arrow and Gather Information, all of which search a particular type of card from your deck rather than drawing cards at random.

Solo or multiplayer?

Honestly, this deck is amazing either way. It can definitely hold its own in solo play as it is well-rounded and doesn't have any glaring weaknesses that it needs help covering up.

In multiplayer it can be a nice glue deck that helps out in various ways. It also doesn't run many highly contested unique picks, aside from maybe Glorfindel, but he's easily swapped out for another ally. The biggest downside of this deck in multiplayer is that it doesn't run many Sentinel or Ranged characters. But it can compensate for that by reliably healing everyone's characters and letting other people draw cards through Beravor and Gléowine.

Sideboard

  • If a quest is particularly harsh on threat, you can always choose to include Secret Vigil and Woodmen's Clearing for additional threat reduction.
  • Against quests with one particularly strong enemy rather than multiple weaker ones you might consider replacing Armored Destrier with Shining Shield to bump Prince Imrahil to 6 .
  • If you care less about theme you can include Arwen Undómiel and Treebeard as well.
  • For quests where you need to build your board state faster, there is also A Very Good Tale to consider. This card might even be main deck worthy, as there are several cards that work well with it: Elfhelm and Ranger of Cardolan can be cheated into play at a discount, and Gandalf is also a good target to exhaust during the refresh phase just before he would leave play anyway.
18 comments

Nov 28, 2020 Truck 1416

Nov 28, 2020 Fantasty 2187

While I love Thorongil as a card, I don't think it adds much here as the only two targets ( Éomer and Prince Imrahil) don't really add anything to this deck. Those resources are better spent on something else.

Nov 29, 2020 The Purple Wizard 1151

I love the theme here--well done! And it's a very cohesive deck too that looks quite capable; I'll have to give this a try sometime. :) My only "complaint" is Glorfindel, who doesn't fit thematically and is too expensive to get in with any regularity. Something like West Road Traveller might do well in that spot instead, working well with both Lothiriel and Guthwine.

Nov 29, 2020 Fantasty 2187

@The Purple Wizard Thanks for the feedback! I agree that Glorfindel feels a bit out of place and after playtesting the deck more he isn't even necessary. West Road Traveller is a decent and thematic replacement. I was also thinking of putting a copy of Arwen Undómiel in the main deck, who fits thematically in the sense that she becomes mortal at the end of the book, and mechanically she helps out by giving extra to Prince Imrahil.

Defending can sometimes still be an issue here. Yesterday I tackled The Morgul Vale quite handily, but something like Battle of Carn Dum can still overwhelm you with enemies rather quickly. But maybe the problem with that quest isn't so much the huge number of surging enemies, but the ridiculous shadow cards they receive...

Nov 29, 2020 The Purple Wizard 1151

I mean, that quest is unfair in just about every way, so don't use that as a watermark for how good your deck is. I only commented on the main thing I thought was out of place yesterday, but if you're looking for more defense I did feel like the deck was missing Honour Guards.

Looking at the choices more closely now, I feel like you've over-solved the card draw problem. Beravor by herself is a permanent solution to card draw, so long as you use her regularly, and you shouldn't need much beyond that. I'd cut Peace and Thought, Gather Information, and at least one Horn of the Mark. Even without all that you still have the potential to draw FIVE extra cards a round (Beravor, Gleowine, Horn, and Guthwine), with Beravor getting you started easily.

I can think of a few changes I might make to the allies too, but I think I just need to go make my own version of this deck. :D

Nov 29, 2020 Fantasty 2187

@The Purple Wizard I'd love to see what you come up with if you do make your own version :-) I'd be most interested to see what you'd do with the ally line-up. Testing the deck against Carn Dum was mainly an effort to push the deck to its limits.

Good point on the card draw, I did notice that I usually finished a scenario with something like 15 cards in hand. Are there any in particular you'd recommend in place of Peace, and Thought? I've been testing the deck with Coney in a Trap in place of Daeron's Runes for additional defenses and it came in handy a few tmes.

I'm also actually thinking of cutting Gléowine because he's quite expensive at 2 resources in this deck (and he's useless to bring out with Lothíriel), but I'm having a hard time thinking of good replacements.

Nov 29, 2020 The Purple Wizard 1151

@FantastyI've been working on this all morning while watching the football game. I went for a lot of early-game defensive solutions, Imrahil as a strong late-game defender, some location control, and resource smoothing. My version is untested and far from a final version but I like the look of it and figured I might as well share the whole thing with you. ringsdb.com

I used Dúnedain Pipe in mine in place of Gleowine, as I don't need more cards so much as I need the right cards. Coney in a Trap is fantastic here and makes total sense. You could also consider Loyal Hound.

Jan 01, 2021 Truck 1416

Here's my version.

Jan 01, 2021 Truck 1416

Sep 24, 2022 drabblecast 67

cant you only have one copy of favor of the valar per deck?

Sep 24, 2022 NERD 808

No, you can have three if you want and two in a Bond of Friendship deck.

Sep 25, 2022 doomguard 1963

solid deck. in multiplayer i would increase defense abilitys. add 1 Shining Shield or Open the Armory to get the Gondorian Shield earlier. if shield would cut 1 Angbor the Fearless and (or) 1 guthwine. if cutting 2 ld-card would include 1 Dúnedain Warning. i using Open the Armory i would discard either Gather Information or 1 Envoy of Pelargir

would replace Glorfindel with a Unexpected Courage. Beravor likes that, specially if you use Peace, and Thought

Sep 25, 2022 drabblecast 67

two in a Bond of Friendship a special rule or something? Card states one per player.

Sep 25, 2022 drabblecast 67

Livery of the Tower and Shining Shield are great options to buff defense on heros. Not the hugest fan of armored destrier in this scenario. Also have you considered some Sword-thain mayhem with all those unique allies your packin. gleowine...

Sep 26, 2022 Fantasty 2187

@drabblecast The “Limit 1 per player” for Favor of the Valar refers to the maximum number of copies in play at any time, but players can still have more in their deck. It’s sort of like a unique card for the group; as soon as it leaves play, another copy can be played without issue.

Sep 26, 2022 Fantasty 2187

@drabblecast The “Limit 1 per player” for Favor of the Valar refers to the maximum number of copies in play at any time, but players can still have more in their deck. It’s sort of like a unique card for a single player.

Sep 26, 2022 drabblecast 67

oh no kidding. thats a pretty epic thing to just now discover then, because since it gets discarded when triggered you can just slap the second one right on up there. And being neutral, thats usually not too hard to do at all. My solo game is gonna feel this for sure.

Sep 26, 2022 drabblecast 67

"one per deck" would mean one per deck. you know, i really must try this "reading" thing that everyone's always goin on about sometime.