Ride, Théoden!’ he said. ‘Ride to Helm’s Deep! Go not to the Fords of Isen, and do not tarry in the plain! I must leave you for a while.
The second combo of the deck, Hour of Wrath+Legolas+Blade of Gondolin still worked fine, so i decided to see if i could fuse the two concepts together to obtain a more reliabe version of the fellowship.
Each of those 3 decks has it's own little combo that synergies together:
By using (MotK) Ceorl as one of our heroes, we can use his ability to give control over him to another player. That way, even if our 2 other heroes die, we are not eliminated from the game, and can keep enemies engaged indefinitely since their undefended attacks will not damage anyone.
In order to engage as many enemies as possible, that deck not only has a higher threat than the other decks but is also playing The Hammer-stroke. Combined with 1 optionnal engagment every round, we should be able to engage everyone.
Boromir has the sphere needed to play The Hammer-stroke, and can play it on the first round with the help of Captain's Wisdom or Song of Battle on (MotK) Ceorl. His first ability is neafty early on and the threat increase actually helps us, and once his time has come we will actually use his second ability to soften up the enemies for Legolas.
Erestor is fantastic for starting the game with a lot of cards and digging. Since we are going to lose him anyway, we can make him take an undefended attack once we have the cards we want in order not to discard our hand.
once both heroes are dead and all enemies engaged, we can occasionally take back control of ceorl for a resource phase in order to play important cards such as Steward of Gondor, Blade of Gondolin and the songs.
The Legolas combo is the same as previously: stack Blade of Gondolin on Legolas, give him unlimited attacks with Hour of Wrath and boost his damage with Unseen Strike, Rivendell Bow, Dúnedain Mark and sometimes War Axe, clean up the table of enemies, and generate a buttload of progress.
This is a slightly adjusted version of a deck i built a week ago, which is designed to quest for massive amounts from round 1 to the late game even against battle and siege, and provide a bit of support with cancellation and threat managment. Since the other 2 decks do no questing but need songs, this seemed like a perfect fit to complement the fellowship. See the list for details on how it works.
We want to give Ceorl a song of each and Steward of Gondor so that he can play resource fixer. The rest of the songs go on Rosie Cotton for . We have a standard draw package to improve consistency, and Feint to defend until we are ready or to take care of out of combat attacks.
Hasty Stroke is for quests that have punishing shadows on undefended attacks.
I actually recorded a video against into ithilien which was pretty interesting, but my recording software crashed and i lost the file :(
Would you guys want to see another video, and if so against which scenario?
**Video versus nightmare siege of cair andros