The Hammer and The Anvil
Description
This is a fellowship for those who love Haldir of Lórien and direct damage that is meant to be both fun and powerful, play quite differently compared to most decks but still being prepared for almost every calamity that might befall it.
The main, pushed to the limit, concepts here are,
A) a single Flexible Attacker: Haldir of Lórien armed with twin Bow of the Galadhrim and Dúnedain Mark, supported by Thalin who damages the enemies and Halbarad who helps him trigger his amazing ability almost every single round by engaging all enemies in The Anvil.
B) a single Unbreakable Defender: Beregond armed with a Gondorian Shield, multiple Dúnedain Warning and helped by Arwen Undómiel, supported by a ton of redying effects (Unexpected Courage, Lembas, Hold Your Ground!, Behind Strong Walls), damage mitigation (Gondorian Discipline, multiple Honour Guard), and shadow prevention (Sterner than Steel and Hasty Stroke). Even some extra hp and extra healing are thrown in for mid game (Ent Draught and Warden of Healing) to provide even more peace of mind.
C) a lot of Direct Damage: Thalin and Spear of the Citadel (on the always defending Beregond) provide the early strong base, with a troop of Ithilien Tracker armed with Ranger Bow led by Anborn and a troop of Galadhon Archer led by Rúmil creating a mid to late game growing onslaught. For those of you that just can't have enough, add in an average of 4-5 appearances of Gandalf per game (up to... 27!, all by the Anvil deck where they're most effective of course), a third of which by Sneak Attack, and just bathe in orc blood. And if a scenario has enemies with toughness or the cheap "immune to player card effects" type of bosses, don't stress, you still have Haldir of Lórien and enough attacking allies that are more than enough to handle those exceptions.
D) Solutions: This fellowship is designed to battle against a host of nasty encounter tricks, like condition attachements (Power of Orthanc), direct damage events and shadows (Weather-stained Cloak, Gondorian Discipline, Honour Guard), card draw punishment (Mirror of Galadriel, Silver Harp, Master of the Forge, Gather Information), deck discarding (Will of the West), location locking (Northern Tracker, Asfaloth, Arod). The insane amount of direct damage and the extra ability to attack the staging area or quickstrike at will also provide solutions against all types of strange enemies (like wargs, archers that refuse to engage, critters that can't or shouldn't be attacked, undefendable enemies etc) and will make you see far less shadow effects that you would normally. Even losing a hero from a missalignment of stars won't really dent this fellowship, firstly because only Beregond and Haldir of Lórien are trully vital by mid game (and in many cases even the permanent loss of either is salvagable), and secondly because the Hammer deck can (consistently) resurrect up to three heroes per game, if needed with Fortune or Fate.
E) Card Quality: It might seem odd considering that The Hammer has a provoking number of cards (56), which is considered "a blasphemy" just by itself in terms of card draw consistency, but that is meant as a peace of mind for those who do not want to change cards between quests. This fellowship works remarkably well thanks to Galadriel that is immediatelly available, her Mirror of Galadriel, her Silver Harp and the card drawing extras like the Gather Information side quests, the The Long Defeat, Gléowine and Master of the Forge. Not convinced? Consider you'll be hard pressed to find dead cards in either deck - There are a total of 8, 4 in each, all to ensure that some important attachments are available as early as possible. Of those attachments by the way, none is actually vital for the early game, but all are simply amazing to have. (Spear of the Citadel, Gondorian Shield, Mirror of Galadriel, Nenya). Really the only thing that is vital for the early game is some extra attack for Haldir of Lórien from the Anvil Deck, and you can mulligan the Hammer deck to match the whims of the encounter deck.
Notable Traps: The Hammer deck can set up some obvious and powerfull combos, like the Mirror of Galadriel + Silver Harp. If you are lucky(?) enough to draw these early on, restrain yourself. Your fellowship will more than likely need extra questing prowess for the first couple of rounds, not more cards to draw. Another issue is using quality card draw to draw more.. card draw cards. Like using Gather Information to draw the Mirror of Galadriel. Remember that as long as you have good cards to play, drawing more good cards isn't going to help you, so just grab the one thing you need immediately and use it, now! Finally the Unexpected Courage is solely for Beregond and neither Galadriel or even Haldir of Lórien, unless the quest demands a change of basic strategy.
Staples that are absent and reasons for it:
Feint. Beregond is an aggressive defender in this fellowship, and we need him to help kill the enemies with his Spear of the Citadel, as otherwise they will simply swarm him. Haldir of Lórien should be able to kill an enemy per turn from round 1 or 2, but that's hardly enough for a lot of scenarios. Setting up extra attackers led by the almost always ready Halbarad is possible, but killing enemies with Thalin + damaging defenses is better for many reasons. As for the select few enemies that can't be defended, remember that Haldir of Lórien can quickstrike. Thus, any readying effect is superior to a Feint in this fellowship.
Steward of Gondor. Beregond can set himself up for zero cost, and the only cards the Anvil deck needs to play round one are cheap 1 cost attachments. The rest of the Anvil deck is cheap events, allies that are either cost effective or few but powerful, and.. Gandalf. You'll have an abundance of resources in that deck, unless you're hard pressed, in which case you'll have just as much as you need. On the other hand, you'll never have enough for the Hammer deck. Still, the deck is not designed to win the game for you by spamming cards, but more like by providing you with options to play great ones for every occassion. Though the three Tighten Our Belts events included in the Anvil deck are indeed meant to boost the resources of the Hammer deck, I've found the Steward of Gondor practically a "win more" card. The main reason is that it can't practically help before round 3 the Hammer deck at best, while the Tighten Our Belts can help by round 2. Also, the Steward of Gondor really demands Nenya to support both the Lore sphere properly (if played in Galadriel), while the Tighten Our Belts just helps that sphere immediatelly. Still, a single copy for the die hards can be switched in, if only to help you win faster some scenarios.
Gondorian Fire and Blood of Númenor. Moving past the fact that these attachments are boring, they would require resource hoarding in either (or both) of the heroes. This means even more cards for resource accelaration, and all this just to ensure that Beregond has a super defense and/or Haldir of Lórien a Super attack. However Haldir of Lórien in combination with direct damage from Thalin and a single attachment can one shot enemies from round 1 or 2 already, and Gondorian Fire can't be set up that early anyway. Meanwhile Beregond has enough support to stand firm even against both incanations of everyone's favourite demon (Balrog and Durin's Bane) in this fellowship. The extra cards that are saved from using these, practically "feel superman" combos, are turned to damage mitigation that can not only help defend against the occassional Uber attack in case Beregond is caught completely unarmored, but also help him tank undefended attacks or even survive the nastiest of shadows that cut through the Blood of Númenor like a knife through butter.
All heroes in this set up are working together in pure harmony, with the sole exception of Éowyn who is there just for her questing prowess and can be replaced with any (questing spirit) hero you prefer. Arwen Undómiel is an okay choice, together with a couple of copies of Elven-light (too expensive for Éowyn in this fellowship).
If you have access to more cards than I do, consider switching Éowyn for Círdan the Shipwright, adding in an extra copy of Unexpected Courage, and using Guardian of Ithilien in place of Ithilien Tracker.
Have fun!
@The_Lifetamer
what quests have you played this fellowship against, and to what degree of success? I have some thoughts/comments, but they may just be personal preference if you’re enjoying a good win rate with what you have here. I like the theme of both decks in any case.