The Elven Sorceress V2

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
The Elven Sorceress 9 1 0 2.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

WingfootRanger 2646

Sometimes new cards give old decks the opportunity to be given a significant redux, which has led to this updated version of my Rossiel secrecy deck. The deck works similarly to how it once did, but now has even less struggles with resource acceleration and threat reduction. This deck's purpose is to quest while supplying victory display control and some healing for the players at the table, so it pairs best with other more well-rounded or combat-oriented decks.

Any starting hand with Resourceful is ideal, but not completely necessary. With the excellent amount of card draw in the deck and threat reduction from Folco Boffin, the deck can easily play 1 or 2 Resourcefuls in a game. This will make it easier to pay for cards, especially the expensive allies, but Treebeard at least helps with paying for the Ents. The main agenda is to use cards like None Return, Leave No Trace, and Out of the Wild to get the more troubling encounter cards into the victory display to reduce the cost of Keen as Lances and give The Door is Closed! more targets. To this end, Scout Ahead is included in the deck and Firyal provides another way to avoid the worst encounter cards.

Once the victory display is built up, the deck will flow quite nicely.Gléowine and Mithrandir's Advice provide the player with plenty of card draw, and the advice can be recurred with Scroll of Isildur which can further be cheapened by having Sword-thain on one of the several unique allies. There is one Necklace of Girion in the deck, which is a decent accelerator to fall back on if more resources are needed or Resourceful did not show up yet. Leaf Brooch can further reduce the cost to pay events, which can make The Houses of Healing even more affordable. The Houses of Healing is generally used to bring Folco Boffin back, but can be applied to other dead heroes too. Healing is also abundant, provided by Warden of Healing, The Long Defeat, and Ioreth while Wellinghall Preserver gradually restores Ent allies. Last but not least, Mirkwood Explorer grants some location control in case it is needed.

Historically, mono- has been often been slow because of the price of its cards and the near lack of in-sphere resource acceleration. Yet this deck can overcome that issue with the myriad ways it employs to gain more resources or reduce the cost of cards. Of course, card draw is very strong with cards such as Gléowine, Mithrandir's Advice, and Keen as Lances. The deck can provide some decent willpower in the teens or twenties once it gets rolling, and uses victory display control and cancellation to decrease the pain dealt out by the encounter deck. Healing, scrying, and a little location control also factor in among its repertoire. With such consistency and varied tools at its disposal, this deck makes for a helpful partner for the less turtly decks at the table.

15 comments

Jun 25, 2018 Bullroarer Took 89

Did you try Halfling Bounder? Seems a good fit.

Jun 25, 2018 jamjams32 998

Nice list. I recognize there’s pretty good card draw in this deck but it’s hard for me to imagine a Lore deck without Daerons Runes. Any thoughts on excluding it?

Jun 25, 2018 WingfootRanger 2646

@Bullroarer Took Halfling Bounder as a good fit? With only one side quest in the deck and no means of fetching it, there is no guarantee of his usefulness. He is in the sideboard though, in case there is a situation where he would be useful and reliable.

Jun 25, 2018 WingfootRanger 2646

@jamjams32 I totally get that about Daeron's Runes, but in the interest of not getting burnt out over a near auto-include, I might not use it in decks that do well without it. Tossing it in there wouldn't hurt though.

Jun 25, 2018 _Geo_Metric_ 1

I’m no expert but is the starting threat not 19? Does Folco have a threat of 5 with his own reduction and Mirlonde? 5 + 7 + 7.

Great deck and I’m sleeving it up later for a go at the Rhovanion quests alongside a Dale deck.

Jun 25, 2018 WingfootRanger 2646

@NPAWYes, your math is correct. Hope you have fun with the deck, the new quests are quite good.

Jun 26, 2018 AL-BLC1 4

Nice. Tried something similar, did not work well though. I've tried then a different think, with Argalad instead of Rossiel and all the Rossiel stuff and it worked better

Pippin+Rossiel+Thurindir (22) - Haradrim - Nou

Main Deck

Hero (3)

Ally (17)

Attachment (19)

Event (16)

Player Side Quest (3)

3 Heroes, 55 Cards Cards up to The Dungeons of Cirith Gurat

Deck built on RingsDB.

This was my first try. This one, the second, was better.

Argalad+Folco+Mirlonde (20) - New Lore.

Main Deck

Hero (3)

Ally (22)

Attachment (16)

Event (14)

3 Heroes, 52 Cards Cards up to The Dungeons of Cirith Gurat

Sideboard

Ally (9)

Attachment (15)

Player Side Quest (2)

Deck built on RingsDB.

Jun 26, 2018 WingfootRanger 2646

@AL-BLC1I think I can sense why that initial Thurindir didn't work so good, that is a lot of stuff to cram into a deck at once and 55 cards is not the best deck size for focus and consistency. It's not too much of a surprise that your final deck resembles mine, since mono-lore secrecy victory display control is a specific archetype with a limited pool of useful cards available for it. Nice build by the way.

Jun 26, 2018 WingfootRanger 2646

@AL-BLC1I think I can sense why that initial Thurindir deck didn't work so good, that is a lot of stuff to cram into a deck at once and 55 cards is not the best deck size for focus and consistency. It's not too much of a surprise that your final deck resembles mine, since mono-lore secrecy victory display control is a specific archetype with a limited pool of useful cards available for it. Nice build by the way.

Jun 26, 2018 AL-BLC1 4

Thank you. I was trying something with Thurindir and Rossiel. But it does not work. Second one it works, it's tested on 3 nm quests. I thought it was nice combining Rossiel and Thurindir, but i can't find the correct deck. :)

Jun 26, 2018 jamjams32 998

@AL-BLC1 Here’s my deck using rossiel and thurindir. It’s been incredibly successful solo and multiplayer against about 15 quests. And it’s a blast to play:

Rossiel/Thurindir/Eowyn (Side Quest and Victory Display Deck)

Main Deck

Hero (3) Éowyn (The Flame of the West) Rossiel (Escape from Mount Gram) Thurindir (Race Across Harad)

Ally (16) 2x Booming Ent (The Antlered Crown) 3x Derndingle Warrior (Escape from Mount Gram) 1x Henamarth Riversong (Core Set) 1x Quickbeam (The Treason of Saruman) 1x Skinbark (The Land of Shadow) 1x Treebeard (The Antlered Crown) 3x Wandering Ent (Celebrimbor's Secret) 2x Warden of Healing (The Long Dark) 2x Wellinghall Preserver (Across the Ettenmoors)

Attachment (14) 2x A Burning Brand (Conflict at the Carrock) 2x Elven Mail (The Three Trials) 1x Gondorian Shield (The Steward's Fear) 3x Legacy Blade (The Dungeons of Cirith Gurat) 2x Lembas (Trouble in Tharbad) 1x Magic Ring (The Crossings of Poros) 1x The Road Goes Ever On (The Sands of Harad) 2x Wingfoot (The Nîn-in-Eilph)

Event (17) 3x Daeron's Runes (Foundations of Stone) 3x Feint (Core Set) 3x Keen as Lances (Escape from Mount Gram) 2x Leave No Trace (Escape from Mount Gram) 3x None Return (Across the Ettenmoors) 1x Out of the Wild (Road to Rivendell) 2x The Door is Closed! (The Treachery of Rhudaur)

Player Side Quest (3) 1x Gather Information (The Lost Realm) 1x Keep Watch (Beneath the Sands) 1x Scout Ahead (The Wastes of Eriador)

3 Heroes, 50 Cards Cards up to The Crossings of Poros

Deck built on ringsdb.com

Jun 27, 2018 AL-BLC1 4

Nice, but card draw seems to be an issue. Besides daeron's runes, there is no other card draw.

Jun 27, 2018 jamjams32 998

@AL-BLC1 Besides the 3 copies of Keen as Lances which is an amazing card draw card in this deck, you are right ;) haha

Jul 03, 2018 The Broken Meeple 60

Solo viability not as a good then? Only because of the hassle of piloting two decks in an already lengthy game.

Jul 03, 2018 WingfootRanger 2646

@The Broken MeepleIt's definitely a multiplayer deck and probably wouldn't make it as a solo deck, it has too little attack and defense for that. Piloting two decks is not as much of a hassle or so lengthy if you use OCTGN, and you can also save your game to return to it later.