Vigilant Palantir (V3)

askelad 640

Description

Vigilant Palantir

This fellowship is cocreated with Doomguard, who's investment and suggestions have helped build the fellowship to it's current state.

This is my third attempt at building a fellowship that exploits Vigilant Dúnadan to the best of it's ability. i built this fellowship under the constraint of not including more than 3 copies of any card accross the fellowship, so that it would be easy to build by a single player.

strenghts

This fellowship is very consistent, can defend even the most massive waves of enemies, can handle location lock and dodge game-ending threacheries or shadows, handle a lot of threat, and quest for 60+ .

limitations

since we rely on side quests, lots of willpower, drawing a lot and threat reduction, this fellowship is meant for more "classic" quests, and is not a good choice against quests that start as battle/siege, prevent threat reduction, are adverse to side-quests or eliminate players by emptying their deck.

The concept

Vigilant Dúnadan needs 3 things to work: a side-quest in the victory display (duh), sentinel, and a high amount of . There are not that many ways to increase the of a non-unique dunedain ranger ally. Those include Wild Stallion, Round Shield, Keep Watch, Narya and most of all Arwen Undómiel, which means ways to exhaust her multiple times a round work as well, like 2 copies of Spare Hood and Cloak. However, by making her a hero we can use Palantir and a readying effect like Unexpected Courage for an extra defense, which matters a lot given the nature of Vigilant Dúnadan having unlimited actions but being severly impaired by every single point of damage going through.

So this fellowship is a mix of those 2 ideas: building an uber-defender with Vigilant Dúnadan and somehow using Palantir on Arwen Undómiel.

Making the Vigilant Dúnadan work

In order to make the vigilant work, we use Gather Information and a very high questing power to grab all the pieces we need. Next we need to play Vigilant Dúnadan on round 2, which Galadriel can do thanks to The Grey Wanderer. with key attachments being carefully distributed among the 4 decks, we have a high defense vigilant with sentinel on round 2. Boromir, The Wizards's Voice, Frodo Baggins's ability and an ally played by Galadriel (not exhausted because of her ability) will provide defense on the first round.

usual grabs for Gather Information: Vigilant Dúnadan, Hobbit Pipe, Keep Watch or sometimes The Wizards's Voice and whatever pieces of Light of Valinor/Narya/Palantir/Unexpected Courage are needed

Making the Palantir work

Playing with a Palantir has 2 implications:

Details

willpower: Accounting for Power of Command the heroes themselves quest for 24 which is respectable. Galadriel will play on average 2 in one or two allies on the first round. And then we have the allies played by the Arwen Undómiel deck, and Faramir activating on that deck, and many times activating twice thanks to Cram, Miruvor, Wingfoot or Leather Boots.

I ran the maths considering all of the possible hands, assuming no mulligan (since we have more important cards to mulligan for) and not playing Dunedain Pathfinder, which came to an average of 38.5 on the first round.

after that, playing more allies in the galadriel and arwen decks including Dunedain Pathfinder, as well as Gandalf and the Northern Trackers on the hobbit side lets us ramp even more.

Defense on the first round: On the first round, we can defend the two biggest ennemies with Frodo Baggins's ability and the ally played by Galadriel since it didn't exhaust to quest. The next two smallest ennemies should be defended by Boromir who can use his ability to defend twice with 3 and sentinel thanks to Arwen Undómiel. The Master Ring, Cram or Miruvor on Boromir can also give him an extra action if needed and Feint can neutralize an extra attack.

If all of that is still not enough, the boromir deck can choose to grab The Wizards's Voice from Gather Information instead of Keep Watch to cancel even more attacks.

Defense after the first round: On the second round we should play Vigilant Dúnadan and gear him up to make a very solid defender. With Balin not needing to spend a single resource after the first round (and having some extra resource generation in Magic Ring etc), and Galadriel packing 3 Hasty Strokes, shadows should not be an issue.

Attack: All decks have some built-in attackers. Since we are mostly safe behind our Vigilant Dúnadan who doesn't care a lot about the number of ennemies we defend at once, we can take our time to build up attackers over the course of the game.

Galadriel has some attacking allies in the Vigilant Dúnadan himself, Glorfindel, Ithilien Lookout, Quickbeam, Thalion, Treebeard and Rider of Rohan.

Boromir turns into our primary attacker with Dúnedain Cache, Strength and Courage, a Golden Belt and a couple swords/axe, with his natural readying giving him multiple attacks a round. He also has help from Dúnedain Hunters and Wilyador. When Orcrist becomes available, playing it on Balin can help him build up more resource for shadow cancellation.

The hobbits should have Gandalf online by round 3, with a Shadowfax for ranged and extra attacks, and eventually Glamdring to reach 6 and draw some extra cards.

Thurindir should be the last attacker we build, with Leather Boots or Unexpected Courage to ready him after questing and some spare Legacy Blades.

Threat managment: Two of our decks start in secrecy, and our highest starting threat is 28, which should spare us some of the nastiest engagments early on. However, the Boromir deck has a lot of noticeable threat increase: Boromir's ability which we intend to use a lot, The One Ring being also used and lowering elimination threat, and the Palantir itself contributing a high amount of threat every turn. If left alone, this deck would threat out within a few rounds. However, we have at our disposal even more threat decreasing tools.

The hobbit deck is almost entirely dedicated to threat reduction, with The Shirefolk, Smoke Rings, Keen as Lances and The Galadhrim's Greeting, as well as Will of the West to repeat the process up to 4 times total (for a grand total of -36 threat per cycle for a total of -144 threat using all 3 Will of the West (using The Galadhrim's Greeting in -2 mode)!). Since the Hobbit deck is virtually an endless threat sink, we can make use of Song of Eärendil to transfer threat over from the other decks to the hobbits. on very Boromir readying, every refresh phase, every threat increasing encounter card, every Magic Ring, The One Ring or Palantir activation, the offender reduces his threat by 3, which should end up nullifying the threat increase entirely as long as the hobbit deck can take it.

Galadriel's ability, Elrond's Counsel and Double Back provides even more threat reduction, so the fellowship should normally be able to stabilize within a few rounds and eventually return to starting threat and stay there, even with a few doomed encounters.

Encounter managment: This is where Palantir shines. With all our guarded attachments, Ithilien Lookout, Celduin Traveler, Dúnedain Hunter and Dunedain Pathfinder, we can force the discard of cards reavealed by Palantir that we do not like. Minas Tirith Lampwright can also cancel the extra reveal from a surge card, with guaranteed success since we know the type of the next card being revealed. Even after all that, we can also cancel threacheries with Halfling Bounder and A Test of Will, and A Test of Will can be recurred almost endlessly thanks to Dwarven Tomb and Will of the West.

This gives us a massive power of veto on treacheries. Most ennemies are irrelevant because of our near infinite defense. Because the hobbit deck guarantees us 2 northern trackers by round 3 (4 max if it goes wrong) and we have an enourmous amount of willpower and can even deal with massive amounts of threat, we are safe from location lock.

Healing: We should not need much healing once Vigilant Dúnadan is installed, but some damage can still go through from big attacks or encounter card effects. We are mostly counting on Warden of Healing for healing, which galadriel can grab using her mirror, and which can be equipped with Leather Boots to save resource. However we are not defenseless without them, with Frodo Baggins's ability to cancel damage, Old Toby to heal the hobbits, The Grey Wanderer healing galadriel and Magic Rings available.

Attachments

In order to maximise the ability of the fellowship to grab the best possible cards from Gather Information depending on starting hands, many of the key attachments are dispersed accross the different decks. Here is a quick summary of what goes on who:

Vigilant Dúnadan:Wild Stallion, Round Shield, Spare Hood and Cloak, which combined with 2 Arwen Undómiel activations from Palantir and questing, as well as Keep Watch and Narya puts him at virtually 8 and 5 .

Galadriel: Nenya, Mirror of Galadriel, 2 Silver Harp (one for the mirror one for Glorfindel) and Resourceful, sometimes Magic Ring or Necklace of Girion, sometimes Steward of Gondor.

Arwen Undómiel:Palantir, Magic Ring or Unexpected Courage, Spare Hood and Cloak, The Arkenstone.

Balin: Magic Ring, Necklace of Girion or Steward of Gondor, Orcrist and spare copies of Legacy Blade

Boromir: The One Ring, Power of Command, Strength and Courage, Golden Belt, Dúnedain Cache, Unexpected Courage and whatever combination of Legacy Blade and Durin's Axe

Faramir:Wingfoot (or Leather Boots if it comes up first)

Círdan the Shipwright:Light of Valinor, Narya, Silver Harp, Stone of Elostirion and Expert Treasure-hunter

Thurindir:Leather Boots (other copies go on Warden of Healing or Master of the Forge),Dúnedain Pipe, Expert Treasure-hunter and spares of Legacy Blade.

The hobbits: pipes, Love of Tales on Pippin, Song of Eärendil on Frodo Baggins, third copy of Expert Treasure-hunter

Gandalf: Shadowfax, Gandalf's Staff and Glamdring

read the individual deck description for more detail on their working.

comments and suggestions are welcome!!

11 comments

Dec 06, 2020 doomguard 2123

i would add to faramir, cram, miruvor (and my version would have some additional lembas) and would add (somewhere), that 1. round arwens bonus go to boromir (who defend at least twice in the combatphase thx to his ability)

something w did not talk about: how to play the palantir. probability to get it in atertinghand is no so high, so 2 options, play with free attachement from grey wanderer, oder in 2. round after gather information let draw it. i suggest, with galadriel (the contract allows to put the attachement to a non controlled charakter). she will get her mirror later, but i think that is o.k. for more safety and scrying from the start.

Dec 06, 2020 askelad 640

Cram and Miruvor are already in the deck.

In my opinion Lembas is overkill, because with Cram Miruvor Leather Boots and Wingfoot we have a 96% chance of having a readying for Faramir and the second one cannot be used of him because of Messenger of the King. There is a high probability of having a spare Cram, Miruvor or The Master Ring for Boromir.

if we decided to add Lembas for more readying on Boromir, what would you cut for it?

The Grey Wanderer grabs Nenya for Galadriel, which is crucial for having access to and having her 4 on the quest. Palantir would be nice too, but Nenya is vital from round 1 while Palantir can wait (and doesn't allow us to use Arwen Undómiel's ability twice until she has an Unexpected Courage which isn't happening first round).

For any of the 5 "combo cards" (Light of Valinor, Narya, Palantir, Unexpected Courage, Magic Ring) there is a 55% chance of having one in someone's starting hand after mulligan. add to that the possibility of naturally drawing Vigilant Dúnadan or Keep Watch which frees up a search for a combo card and the Círdan the Shipwright deck being able to grab any of those from the start and we end up with a good chance of completing Light of Valinor+Narya+Palantir+Unexpected Courage/Magic Ring on the second round.

Dec 06, 2020 doomguard 2123

yea i know they are in the deck, but in the chapter "attachements" in your describtion, they are missing, this is because i said "i would add to faramir" (at faramir only stands Wingfoot)

i would cut the dunedin pipe and 2 leatherboots. and if boromir only gets 1 time arwen in the 1. round, then lembas is a good safety-measure between 2 str 5-6 attacks (balin can only cancel 1 shadow 1. round, and even if the trolls will be subject of the wizards voice str 4 enemys could easy get 5-6 with shadows)

Dec 06, 2020 askelad 640

oh, my bad. I'll add the Leather Boots to Faramir. As for Cram and Miruvor, i treat them more like events than actual attachments since they are single use, but i'll mention it.

Dúnedain Pipe is not vital (especially now that that deck runs Master of the Forge AND Expert Treasure-hunter), but i think every copy of Leather Boots is extremely precious: it works pretty much like a non-unique Wingfoot that can attach to characters.

that means it is a repeatable readying for Faramir (since he is ranger) if we don't have wingfoot AND it can also go on Thurindir if Wingfoot is already out AND it goes on Warden of Healing for extra heals.

i agree about Lembas being good, but because it costs a resource i think it is slightly less good than Cram, Miruvor and The Master Ring. Too much "one shot readying" can be overkill, and i just don't know what to cut that is not as essential. However the healing can be relevant on the first round, and later on even if we have enough action we might want the healing.

cards i can see being cut (for Lembas or something else):

in the Galadriel deck: 1 Silver Harp (the third one is only for Glorfindel), 1 Wingfoot (moving it to the thurindir deck), Treebeard (we have enough in that deck and Treebeard doesn't do much else)

in the Faramir deck: 1-2 Halfast Gamgee (since he is unique), Dúnedain Pipe (we have enough draw), 1-2 Mirror of Galadriel (not needed immediatly), 1-3 Legacy of Númenor (good but not vital)

and i think the arwen and hobbit decks are quite set, the only change i can see there is moving Double Back to another deck.

Dec 06, 2020 doomguard 2123

@lembas vs, leatherboots, i think the only dangerous rounds are the first 2 ones. this fellowship has no probs if the vigilant stands and all have survived until then. so i prefer lembas over leatherboots, because it refresh and heal exactly when we need it, not sometimes but moreoften in the game.

i would only put boots on faramir, if we have a security-refresh. his refresh is beside arwen one of the most important and i do nor like it to be the unsecure one of the leatherboots. if only boots, then additional one-use.refresh for safety, if no location comes. if he gets wingfoot, we have with palantir save refresh.

@your replacements, i agree tp these too. Steed of the North can be added (yo have mentioned more than 3 cards for replacement ;) )

Dec 06, 2020 askelad 640

@Lembas vs Leather Boots you are right about the first round being critical. What i like about leather boots is that it can also attach tu thurindir to make him an attacker, it works on the second round too, and most important it gives us extra healing through Warden of Healing. in a balanced encounter deck the chance of Leather Boots not triggering is 16/81 = 20 %.

@Steed of the North: i don't like it because it is takes a restricted slot which is needed for the Legacy Blades and it does nothing relevant most of the time. The only uses i see for it are :

-getting an extra defense from Faramir on the first round (which is far worse than a defend from boromir because 2 3 hit points on faramir is very fragile) which once we put Lembas in is defenitely overkill

-ready Thurindir or Faramir after questing to attack, but Wingfoot/Leather Boots/Unexpected Courage already do that without taking a restricted slot which are needed for the blades if we want that attack to be worth something, and Thurindir/Faramir will have more than 2 only after we are done gearing up Boromir who provides a lot of attack himself. We are not in a rush to develop attack and when we do we prioritize Boromir so this is very low priority.

i'm cutting the pipe for sure and probably Legacy of Númenor because it does too little for it's cost (early on the threat matters later on the resource matter less) which leaves 4 slots, 3 of which are filled by Lembas and the fourth by a third Wingfoot.

I'm also swapping the third harp for a third Northern Tracker, you never have to many of those

i'm also adding Messenger of the King to the hobbit deck because i forgot it

we can still remove some of Halfast Gamgee and Mirror of Galadriel but only for something better (i'm not convinced on Steed of the North). I'd rather remove some Halfast Gamgee first as we can do fine without him while getting a mirror early is appreciated for grabbing what we specifically need.

There is an open slot in the galadriel deck, two if we find something better than Treebeard.

Dec 06, 2020 doomguard 2123

Rhovanion Outrider for galadriel. i find them so flexible. if location is there 2 willpower and explore location faster is good. 2 attack i spirit if needed is very good too. 2 hp survives a nasty trachery. together with the pathfinder you can precise take out a bad location earlier. and with galadriel 1.round they quest and can fight, as good as the rohan riders + locationprogress.

i would fit them as well as Galadriel's Handmaiden from the start. but this i found not so relevant to discuss.

Dec 06, 2020 askelad 640

yes Rhovanion Outrider is good, sort of an extra Northern Tracker (not as good but pretty good). In fact i think we can play 3 of them to really have a lot of control on locations in staging, perhaps cutting West Road Traveller since it would not do that much if we clear most locations from staging.

I think Galadriel's Handmaiden is just outgunned in this fellowship, with the way we use threat as a resource a measly -1 will not make much of a difference. West Road Traveller or Ethir Swordsman would be more relevant.

i just thought of The Long Defeat, since we clear so many side-quests the payoff is rather easy to get, and it gives an additionnal source of healing if needed, makes us less vulnerable on that front. I don't know what i would cut for it.

Dec 06, 2020 doomguard 2123

i think with 3 Rhovanion Outrider, we are fine and its o.k. so.

Dec 07, 2020 askelad 640

Ok, i'm adding the following changes:

in the galadriel deck: -2 West Road Traveller +3 Rhovanion Outrider, -1 Treebeard +1 The Long Defeat

in the Faramir deck: -2 Halfast Gamgee +2 The Long Defeat

with 3 The Long Defeat which can be grabbed by Master of the Forge or Mirror of Galadriel we have access to a big heal for everyone when needed, worst case scenario it is a delayed Deep Knowledge that costs 1 instead of 8 threat which is good value.

Dec 07, 2020 doomguard 2123

@askeladprhaps u are interested in improving a fellowship of/with me. it is a monotactic-fellowship that was made before the last cycle: ringsdb.com (its not possible to send personal messages here, right?)